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Essays, Reviews, Thoughts
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A Partial Recommended Reading List of
Fantasy Lit.
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Fantasy: A Brief
Definition
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The Gothic
Masters
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The Post-Gothicists
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The Golden Age
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The Space Age:
Fantasy on Film
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The
Language of Fear: Horror in Literature and Film
____________________________________________________________________
Essays and Reviews
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Fantasy and Faith:
Compatible?
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The Dark Side of
Internet Fandom
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Exploitation vs. Art,
pt. 2
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Star Wars as
Literature
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The Jedi Code
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Revenge of the Sith
Review
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On the Final Star Wars
Film
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X-Files Review
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On Swamp Thing
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On the
Narnia Film
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On Prince Caspian
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Who
is the Creator of Star Wars?
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Fantasy: a Brief definition

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The Roots of Fantasy as
Literature and Art
Fantasy has been said by many to be
truth cloaked
in the guise of the strange, beautiful and extraordinary – all of the
elements that make it so enjoyable to read. "Fantasy" in its broadest
definition encompasses the realms of Science-Fiction and Horror, as well
as traditional Fantasy such as 'Heroic Fantasy,' along with many of the subdivisions, branches and
step-children that accompany those genres. By this broader definition,
FANTASY is
widely diverse and far-ranging for it tells the tales of the imagination,
and regardless of how scientifically-based or logically-grounded a story
may be, has not and very likely will not occur as described in the real
world.
The opposite, therefore, of this genre could be
termed Realistic fiction which presents stories that could – and
oftentimes do – occur in the real world. And there is no doubt this kind of fiction
has its importance and beauty in the realm of Art. Yet Fantasy
literature
, which has been too often
disparaged or misunderstood in modern times, has a long pedigree, for its
roots lie at the
doorsteps of antiquity: from the mythologies of ancient world cultures, to
the sobering – but no less exciting – pages of the Bible; from the
Oriental Adventures of 1001 Arabian Nights, to the grand Northern epics of the Eddas,
Beowulf and The Ring of the Niebelung; from the Middle-Ages to the
Renaissance, fairy tales to the famous playwrights of the 16th
century (such as William Shakespeare), Fantasy has played an
integral role in the shaping of modern literature, even when for a time it
was treated as the ugly stepchild by the post-Victorian literati who snubbed
their noses at everything that didn’t smack of ‘ultra-realism.’
Fantasy has been with mankind almost from the beginning, for it is the very
stuff of Imagination and Dream… (for more in-depth examination on the subject, please see
my article
'Fantasy: A Brief Introduction')
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The Gothic Masters

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Ghastly murders, spectral visitors, hidden
rooms, nocturnal sepulchers, decadent villains, virtuous young women in
deadly peril and their noble rescuers … all and more were the subjects
of intense scrutiny by the readers of the Gothic Novel (then called
Romance). Setting the stage for the masters of the next era, Edgar Allen Poe, H. P. Lovecraft,
Emily Bronte, Arthur Conan Doyle and countless others to come were the
Gothicists of the 18th and 19th Century. In their
day, the highly popular Gothic Romances were likely viewed by the reading
public of the day as closer to how we see Suspense or True-Crime stories
today; Time has shown just how outré these semi-lurid and macabre tales
really were, and as such stand as sterling examples of the stretching
boundaries of Literature: the adventure story darkened with the spice
of mystery and a heavy dose of the fantastic.
Recommended Reading:
Ann
Radcliffe – Mysteries of Udolpho
Without a doubt the Queen-master of the Gothic novel was Ann Radcliffe (or
“Mother” Radcliffe as she was called by Lovecraft). While her early work
is somewhat tepid, Radcliffe saw her masterpiece in her fourth volume, the
enormously successful Mysteries of Udolpho. Udolpho was so
popular, it’s been acknowledged by some as the first real fiction
best-seller. So ubiquitous was Radcliffe’s romance it even spawned an
early parody by famed author Jane Austen in her highly readable
Northanger Abbey (in that volume the main protagonist is reading and
discussing Mysteries of Udolpho with her friends). Mysteries of
Udolpho remains the pinnacle of the Gothic era, in its haunting
landscapes, wistful characters, and bleak visionary outlook of a bygone
era filled with all the trappings of the Gothic mode, but none of its
superficiality. At times powerful and moving, Udolpho is filled
with profound sagaciousness that is the rare gift few authors are able to
impart to their readers that elevates their book to the rightful title of
‘classic.’
Matthew
Gregory Lewis – The Monk
A
tremendous fan of the Gothic mode, particularly Radcliffe’s Mysteries
of Udolpho, young Matthew Gregory Lewis set out to compose his own
volume of terror that would match hers. To that end he may have surpassed
her. For where Radcliffe kept subtle or held back, The Monk
plunges headlong into carnal perturbations and supernatural forces,
invoking the wrath of the moral majority of its day and earning the book—
through the ensuing controversy—
both tremendous popularity and notoriety.
The Monk is hardly as lurid as its detractors have claimed, nor is it
as ultimately fascinating and wise as Radcliffe’s Udolpho, yet it
remains a thrilling read, passionate and dark, and at times alternating
between brutally chilling and hilariously comical.
Additional Reading:
Ann Radcliffe –
The Italian
Following on the heels of Matthew G. Lewis’ The Monk, which
Radcliffe was not a fan of, was her final work The Italian. The
Italian seeks to do what The Monk could not, that is, provide a
Radcliffian Gothic perspective to the motif of the corrupt and wicked
priest. By no means the equal of its predecessor (Udolpho), The
Italian still remains one of Radcliffe's best works and is a nice companion
piece to Lewis’ foray into similar dark territory.
Jane Austen –
Northanger Abbey
Brilliant parody, which also works as a fine novel unto itself about a
young woman who allows her imagination – as fueled by such reading as Ann
Radcliffe’s Mysteries of Udolpho – to interfere with the very real
situations that are developing around her. Obviously works much better if
you’ve read the latter volume, but as always, Austen’s work is filled with
immense wit and charm. There’s a reason this woman is universally
described as one of the greats of Classic Literature.
Horace Walpole – The Castle of Otranto
By all means a far lesser work in the Gothic canon, but the one that
veritably started it all and for which Radcliffe borrowed her mold and
built upon. Still, it's a short book and a fun, if flawed read.
Others of note include Beckford's Oriental Fantasy Vathek, Charles
Robert Maturin's Melmoth the Wanderer and Elizabeth Gaskell's
Gothic Tales.
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The Post-Gothicists:

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Perhaps not unsurprisingly, the Gothic novel was
soon copied and imitated by countless others who lacked the verisimilitude
and talent to create lasting impressions of their works and the genre took
a rather nasty fall as a result of it. It would be some time before the
label was resurrected, but by then things had changed and the majority of
what was to come would not to be the same. Although the clichéd trappings
and standards were gone, in its place was something far greater and more
diverse, for the post-Gothic writers – the Romanticists – embodied the
true Gothic spirit.
Recommended Reading:
Nathaniel
Hawthorne – House of the Seven Gables
Hawthorne’s New England masterpiece is a model of realistic
character study in the Gothic setting. Ponderous and portentous, Seven
Gables is gripping in a vague, nameless sense that comes from deep
unease, a stark, silent sorrow that slowly unfolds from the chains of
archaism and stilted longing. Evocative and deeply moving, Hepzibah and
her guests in the House of the Seven Gables are not easily forgotten.
Edgar
Allen Poe – The Fall of the House of Usher
One of Poe’s greatest works. A crumbling, ancient house stands
as a metaphor for a dying man and the fears that overtake him. Awash in
shadow and brooding gothic power, Usher remains a classic due to
its vivid portrayal of the descent into madness that is ultimately grandly
melancholic and tragically chilling.
Oscar
Wilde – The Picture of Dorian Gray
One of the most interesting books ever written; a dual-sided look at the
price of vanity and hedonism from the perspective of a beautiful young man
that doesn’t age and his haunted portrait that reflects his
ever-increasing sins. Powerful and shocking, Dorian Gray details the creeping, sinister
effects a person can have on others, and the lure and temptation of our
own wicked souls. A Must Read!
Additional Reading:
Mary Shelley – Frankenstein
Bram Stoker – Dracula
Nouveau-gothic masterpieces that birthed a
thousand permutations in the decades since their inception, these classics of the genre inspired a gigantic
film-franchise and made household names of vampires and ghouls.
Actually, the literary genesis of these itinerant monsters is far less lurid
than it is intellectual and philosophical. Musings on the dark
nature of man, power, corruption and God. Shelley and Stoker's
creations led to the popularity and acceptance of Horror as legitimate
works of art. For more on the subject of Horror as Art, see
The Language of Fear.
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The Golden Age of Fantasy

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If Fantasy began in the
turn-of-the-Century, it wasn't until the 20's to the late sixties that it
reached its peak. So tremendous was the emergence of authors and
high artistic endeavours in the fantasy field that no period before or
since can even come close to rivaling it. With names such as George MacDonald, Lord Dunsany,
William Morris, L. Frank Baum, Kenneth Grahame, Edgar Rice Burroughs,
Lloyd Alexander, E. R. Eddison, E. Nesbit, J. R. R. Tolkien, C. S. Lewis, Peter Beagle,
Arthur Machen, Algernon Blackwood, Arthur C. Clarke, A. Merritt, Fritz Leiber, William Hope Hodgson,
James Branch Cabell, H.P. Lovecraft, Robert
E. Howard, Clark Ashton Smith, C. L. Moore, Manly Wade Wellman, Ray
Bradbury, Robert
Bloch, Brian Lumley, Seabury Quinn, Michael Moorcock, Theodore Sturgeon, Tanith Lee, Lin
Carter, Marion Zimmer Bradley, Susan Cooper and many, many more…
And while there
are still excellent and numerous volumes published in the genre nowadays,
nothing has come close to hitting the high water mark of this fertile literary
period. And it’s doubtful anything will. There was magic in the air for
Fantasy (and its relatives
–
sometimes rivals
–
Sci-Fi and Horror), a storm of imagination and creativity so
wild and diverse that it seems
now that the majority of present endeavors struggle just to re-capture a
tiny piece of it. It is not unlike the thirty-year golden age of Rock
music (from the sixties to the eighties) where artists invented the wheel,
and then kept reinventing it, experimentalism thrived as talent and
inspiration combined to produce a thousand great bands and a thousand
great sounds.
One of the main reasons for the growth spurt in Fantasy
fiction must be attributed to the success of the pulps. With countless
names from Fantastic to Amazing Stories to Science
Fiction Age and Weird Tales, an innumerable source of quality
authors were discovered whose names still resound today. An excellent
resource into the groundbreaking work of the pulps can be found in the
book Art of Imagination which covers the pulps in each of the major
genres: Science-Fiction, Fantasy and Horror.
Recommended
Reading
Lord Dunsany – In the Land of Time
Baron Lord Dunsany is rightly hailed as
the master and grandfather of Fantasy fiction. Tolkien and Lewis were
influenced by him; H.P. Lovecraft adored him, and in many of his writings,
attempted to emulate him; and in recent times, renowned genre author Alan
Moore paid homage to him. Dunsany’s early work is admitted by all to be
his best, and it remained unsurpassed in his canon. The Pegaña tales
contained within Penguin’s recent volume In the Land of Time are
replete with a redolent, dream-like quality. There is the essence of the
ethereal in Dunsany’s prose wherein words transcend from cold hard things
into far-off landscapes of half-remembered dream. Dunsany also gets
credit for inventing the heroic fantasy sub-genre, sometimes called Sword
and Sorcery, and In the Land of Time contains two of the earliest
and best examples of its kind, the rousing “The Sword of Welleran”
and its elegaic successor, “The Fortress Unvanquishable, Save for Sacnoth.”
J.R.R. Tolkien – The Lord of the Rings
Plenty has been and will continue to be said about the brilliance and
magnificence of Tolkien’s The Lord of the Rings. Much more
than a sequel to the excellent and enduring The Hobbit, The Lord of the Rings
goes places emotionally few of its thousands of imitators have ever been
able to go. Certainly the filmed adaptations of these books will stand as
classics for some time, yet not even their success could begin
to fathom the layers of depth contained in Tolkien’s massive epic. Part
of its heady power lays in its utter sorrow, its aching longing for things
and places forever gone. This pervasive feeling of grief that saturates
and permeates the text is part and parcel of its beauty and nostalgic
charm. Another important aspect is its varied, memorable and highly
endearing characters, of which Middle-Earth is a part. Tolkien writes
intensely poignant verse about the land, making Middle-Earth and its
history, languages, cultures, geography, geology, etc., very real, as
indeed for him it was (for its beginnings had been mapped out long before
in the sprawling annals of his masterpiece The Silmarillion).
Finally, Tolkien’s work is infused with insightful themes that resonate
even more today than it did in the fifties and sixties, themes of
corruption and power, sacrifice and loss, courage and friendship which
woven throughout The Lord of the Rings imbue it with a deep sense of truth
and wisdom.
C. S.
Lewis – The Chronicles of Narnia
Cambridge Professor, Christian apologist, and friend of
J.R.R. Tolkien, C. S. Lewis released his masterpiece series The
Narnia Chronicles unto the world in the mid-fifties, and it remains
one of the world’s most celebrated fantasy efforts ever penned. In
their uncle’s sprawling mansion, four children discover an entranceway to
a far-off land of talking animals ruled over by an evil witch-queen who is
bent on their destruction… Filled with tremendous joy and sorrow,
The Chronicles of Narnia is the essence of childhood wonder and exploration, a journey
through Arcadian valleys of long ago and far away. Lewis, a devout reader, distilled a library and life-time’s worth of inspiration
from the Classics, mythology and his love of Christian ideals into the seven-volume Chronicles of
Narnia, a series that deserves all the merit it's earned in the
decades since its release.
H.P.
Lovecraft – The Dream-Quest of Unknown Kadath
A masterpiece of dark fantasy set in the eldritch lands of
nightmare and dream! H.P. Lovecraft charted wholly new ground with this
novella that combined the ethereal majesty of Lord Dunsany with the
mind-blasting horror of his own terrifying imagination for which he is so
renowned. The Dream-Quest of Unknown Kadath is an utterly original
and unforgettable jaunt into the Dreamlands. Explore the primeval
mountains of unreachable kings to the forbidden, nethermost chasms of
hideous, creeping things. Sail aboard the Ship
of Dreams that journeys
the furthest reaches of the mind's eye, past bizarre valleys where felines
rule over men, to the haunted night-side of the Moon where hideous beings
lie in wait; beyond the sepulchral home of the beautiful – but deadly –
Queen of the Undead, to the sinister realm of Kadath; but beware, for
along the way lie the ghasts and ghouls and hideous Nightgaunts, fearsome
silent sentinels that carry men to the forgotten lair of unnamable
terror... H.P. Lovecraft remains one of the most celebrated and imitated
authors of our day. No other author has been known to have so many later writers
utilize his motifs, settings, characters and concepts than Lovecraft. He is
also the first of the Weird Tales pulp generation to have his work
published by Library of America (a distinctive honor) which
generated, not-surprisingly, some controversy among an elite minority that
continue to deny the vast contribution Lovecraft has made to the oeuvre of
Fantasy. Indeed it has been rightly said that Lovecraft is second to none
but Poe.

Robert E. Howard – Kull, the Fabulous
Warrior King
Second of the holy triage of Weird Tales
alumni, Robert E. Howard was a master of the short story format in
whatever genre he chose to write (and he wrote in several), crafting
stories that were fast-paced, intense and alive with a expert’s hands, and
a poet’s heart. Best known for his short stories about Conan the
Cimmerian, it’s his Kull from Atlantis, cited at times as a prototype of sorts to Conan
(an unjust comparison) that
remains the most striking, beautiful and far-ranging of his works. Kull’s
tales are infused with an ethereal charm that perfectly offsets the
hard-edged violence and morose character of the axe- wielding protagonist.
Neither mindless savage nor amoral brute, Kull is a deeply thoughtful, wary and keen-witted
warrior-king who questions life and its cultural norms. These aspects give
Howard’s Kull tales a profoundly philosophical and moving quality, while
at the same time never taking away from the action-packed adventures set
in a world rife with supernatural menaces (such as Thulsa Doom) and
bizarre landscapes. Truly original (perhaps the first genuine sword
and sorcery tale) and classic, Howard’s work is the
benchmark for all adventure-fantasy, and his contributions to Weird
Tales helped elevate that magazine from a standard pulp to a literary
journal of art.
C. L. Moore – The Best of C. L. Moore
It’s been written that C.L. Moore’s first novella,
“Shambleu” changed the face of science-fiction. For once, we had a
genuinely alien entity (as opposed to the stock monster-of-the-week), a
hero who’s more rogue than superhero, and for its time, explorations of
strong adult themes, including lust and addiction. On top of that,
“Shambleu” was also an exciting and well-written story. But Moore didn’t
rest on her laurels and went on to build an even greater literary legacy
with the characters of Northwest Smith (a likely inspiration for Han
Solo), Jirel
of Joiry (one of the earliest female warrior protagonists)
and a host of mind-bending science-fiction/fantasy stories that dealt with
issues the average writer wouldn’t touch: the transcendence of Love, the
obsession of beauty, the cost of vengeance, the price of immortality;
these and other powerful tales enamored Catherine Moore to readers of her
works in various pulps of the day including and especially Weird Tales,
where she ranks with Lovecraft, Howard and Smith as one of the great
literary purveyors of Fantasy-fiction of that era and any. If you
can find the Donald Grant illustrated editions from the early eighties of
either
Scarlet Dream or
Black
God's Shadow, pick them up as they
contain the full stories of Jirel of Joirey (Black God's Shadow) and
Northwest Smith (Scarlet Dream) and contain color plates (rare for
a book published in the modern era). The Golden Era of Fantasy,
Science-Fiction and Horror may be behind us, but they are not forgotten!
These are but some of the gems of that era!

Manly Wade Wellman – John the Balladeer
Following the demise of Weird Tales and
the Lovecraft-circle of authors (Lovecraft, Howard, Smith), other
magazines attempted to carry on the tradition of weird fantasy, although
none ever reached the heights that Weird Tales took it.
Science-Fiction had taken hold of the young readers’ imagination,
particularly on the big screen and in the newsstands. Despite this,
traditional fantasy was about to make a huge resurgence and the
forerunners of the movement were gearing to unleash their literary
masterpieces upon an unsuspecting world. Among these were J.R.R.
Tolkien’s Lord of the Rings trilogy, C. S. Lewis’ Narnia
Chronicles, and one author whose name deserves every bit as much
recognition: Manly Wade Wellman. Wellman wrote for the pulps,
particularly The Magazine of Fantasy and Science Fiction and stands
out as every bit the artist his Weird Tales predecessors were.
Comparatively few authors have the ability to transport their readers to
other times and places, but Wellman’s Silver John stories (which
first started appearing in 1951) do just that. The first collection,
John the Balladeer, introduces the titular character, a guitar-playing
traveler who wanders the weird backwoods of the American Appalachians
battling supernatural evil and sinister menaces from the old folklore of
the Southern mountains and black hills. Whereas Tolkien integrated
Northern mythology into his mythos, and Lewis the European Fairy Tales of
yore, Wellman’s stories are drenched in the folktales and songs of old
Americana; the haunting stories of the slaves and the tall tales of the
Revolution, strange beasts, witch-women, and dark apparitions. As famed
author Karl Edward Wagner wrote: “These stories are chilling and
enchanting, magical and down-to-earth, full of wonder and humanity. They
are fun. They are like nothing else you’ve read before.”
Kenneth Grahame – The Wind in the Willows
Part beast fable, part fairy-tale, Grahame’s
celebrated book of 1908, The Wind in the Willows is an elegiac celebration
of all that it is to be alive and young amongst the changing seasons of
life. The story centers on the central characters of Rat and Mole, two
very different personalities who form a bond of friendship that safeguards
them through the passing days, and their companions, the troublesome Toad,
the stern but wise Badger and the elusive Otter. Grahame’s prose range from strangely
comforting to melancholy, conjuring up nostalgic visions of lost Arcadian
youth. Willows is essentially a tale of the beauty
of life and all that it could be, and as such is almost painfully wistful
and gorgeous without a single ounce of pretense or puerility. There is a
great deal of humor, to be sure, particularly at the expensive of the
foppish and ridiculous Toad whose antics would drive any self-respecting
animal mad, but the real undercurrent of the work lies in the eldritch and
moving seventh chapter, “The Piper at the Gates of Dawn,” a paean to the
joy and sorrow of time and age. This is truly a book for the ages, and
both young and old should have this volume included in their diet of healthy
reading. Absolutely don't miss the four sequels by William Horwood:
The Willows at Christmas; The Willows in Winter; Toad
Triumphant; and The Willows and Beyond. Beloved by fans of the original
and critics alike, Horwood perfectly captures Grahame's spirit as well as
that of the Edwardian Age in which the books are set. The
final book acts as a denouement to the characters and settings and is
highly moving (at times heartbreakingly so) and should be read last.
For earlier adventures taking place soon after Grahame's book, I highly
recommend the Wind in the Willows TV series that aired on the BBC (and is
now on DVD). These are likewise brilliant and perfectly capture the
spirit and feel of Grahame's work (I'm tempted to put up a timeline of the
Willows tales to help fans keep track of them all). Not one cheap
imitation to be found, the Willows stories form some of the highest
quality children's literature (and television) that has ever been created!
Richard Adams – Watership Down
Actually arriving after the end of the Golden
Age is Richard Adam’s
lyrical fantasy of loss and recovery, tyranny and renewal. Yet so
infused with the spirit of the age before, Watership
Down deserves mention, for it elevates itself far above the average beast-fable, infused with rich, mythological underpinnings and the vast scope of
fantastic 'realism.'
Fiver is a young rabbit that can sense things to come. His
instincts are respected by his friend Hazel who convinces a number of
fellow rabbits that
they must leave their warren at once in search of a
safer haven. Joined by the noble Bigwig and others, they begin a
desperate quest
over vast terrain to find a new home far from the encroachment of man.
Yet along the way, they encounter danger and the specter of death in
varying forms, including an imperious warren of rabbits led by the cruel
and despotic General Woundwort. Deeply moving, Adam’s novel,
beautifully adapted into an animated classic (available on DVD), is a sharp and keenly
intelligent portrayal of life and death and the quest for immortality.
While you're at it, check out Tales from
Watership Down, which details further adventures and legends.
Additional Reading:
Robert
E. Howard – The Coming of Conan
the Cimmerian
The Bloody Crown of Conan
The Conquering Sword of Conan
Based on Wandering Star's high-class
publications, and featuring all-new illustrations in the style of the old
pulps by famed artist Gary Gianni, these are the quintessential Robert E.
Howard Conan tales, freed from the heavy editorial emendations of L.
Sprague DeCamp and Farnsworth Wright. Forget Arnold, this is the
real Conan from the hands of his creator. These exciting and
action-
packed stories (originally published in the famous pulp magazine
Weird Tales) spawned
a legacy of comics, pastiche
novels, films and paintings. Fantasy adventure at its very best as the indomitable hero faces off
against a host of adversaries, from nightmarish, supernatural hordes to evil sorcerers
and crooked kingdoms, all on his way to the throne and the crown of kings...
The final volume (The Conquering Sword of Conan) will be published
in November.
 
H.P. Lovecraft
– Dagon and Other Macabre Tales
The Dunwich Horror and Others
Combining horror, science-fiction and fantasy in
a macabre blend of New England gothic terror is the master H. P. Lovecraft
who successfully channels the beauty of Lord Dunsany in a surreal
landscape of mind-blasting eldritch corruption. All have tried to
emulate him, but none equal Lovecraft in originality and his ability to
evoke sheer dread... These excellent hardcover collections by editor
and Lovecraft scholar S. T. Joshi finally restore the author's original
text (back from the heavy editing of Weird Tales editor Farnsworth
Wright). No educated fantasy reader can go without having absorbed
Lovecraft's work into his psyche and reading milieu.
Additional Reading:
L. Frank Baum and the Oz Books
Clark Ashton Smith
Robert Bloch
Brian Lumley
Edgar Rice Burroughs
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The Space Age: Fantasy On
film
With the onset of ever better technology in
special effects, it became possible for screenwriters, directors and
producers to realize Fantasy on the big screen in a way that was ever more
believable. Pioneering special effects and digital technology
through his company Industrial Light and Magic was George Lucas, creator
of the Star Wars saga and Indiana Jones trilogy. With visionary
insight, Lucas married old-world storytelling with new developments in
visual effects for a legacy that continues to this day. Thanks to
his efforts, there are no longer any boundaries between an author's
imagination and the what can be achieved on the big screen. We now
can witness realistic representations of beloved books and stories, and
epics such as The Lord of the Rings
and more are at last giving new audiences, as well as old-time fans,
a taste of the wonders of Fantasy literature in a powerful visual and
auditory way as they sweep through theaters and DVD screens across the
world.
Recommended
Reading
Click here for recommended
titles in:
the Star Wars Expanded Universe
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The Language of Fear

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Understanding the Artistic and
Psychological Value of Horror in Literature and Film
Often
misunderstood, misinterpreted, and misused, the genre of horror, terror,
and suspense as utilized in film and literature is as valid a form of
human expression as that of comedy and drama, or any art form,
particularly as it expresses important psychological concerns about the
nature of fear and man.
Defining the Horror Genre
Art
Vs. Exploitation
The
Appeal and Value of Horror
Horror
and the Language of Fear
Modern
Insight into Ancient Monsters:
The
Vampire
The
Werewolf
The
Ghoul
Aliens and Monsters
Psychopaths and the Slasher Film
Children and Monsters
Defining the Horror genre

“Prejudice is a great time
saver. You can form opinions without having to get the facts.”
-- E.B. White
“Prejudices are rarely overcome by argument; not being founded in reason
they cannot be destroyed by logic”
-- Tryon Edwards
To understand what is good about Horror, it's first and foremost necessary to separate the wheat from the weeds and to
define the genre in terms of its proper appellation as an art form, and to
distinguish it from the imitations and bastardizations which have
compromised and cheapened it.
The
modern term Horror is used here to define a subtype of Fantasy
fiction which deals primarily in the elements of heightened dramatic
tension, suspense, terror and fear, usually portrayed in various means by
a physical (or psychological) threat or menace to the characters. It can
be a very broad definition by nature as it exists in various forms, even
amongst other dramatic types not associated with the genre. It exists in
Shakespeare, for example, Hamlet and Macbeth (neither of which can by any
stretch of the imagination be considered Horror) are ripe with the
trappings of it (ghosts, murders, dark castles, witches, evil dreams,
madness, etc.,). It also exists in other areas of classical literature.
Emily Bronte’s Wuthering Heights, for instance, contains elements of
terror
with few of the genres
conventions. Thus, in order
to better analyze and distinguish this specific field of literature and
film, we must narrow the definition of the genre down to its basics and
determine what distinguishes it from other dramatic forms.
Horror is
essentially a work which highlights certain elements of terror that exist
beyond the realm of the ordinary. For instance, a torrential storm is
certainly terrifying, particularly if you are out to sea trapped in the
midst of it. However, a film or book which told a story of this kind
would hardly be considered a Horror tale by most definitions. Now factor
in a persistent, seemingly malevolent sea creature (whether one known to
man as a shark or a fantastical sea creature) and you have the makings of
a good monster movie (the monster movie being a subset of the Horror
genre). Yet, it is not the shark or creature that suddenly changes the
nature of the story from Adventure to Horror. There is something more and
this element usually exists within the framework of the narrative itself.
Remove the shark or sea creature and tell a story of one of the crew who
has gone mad and begun to sabotage and commit murder aboard the ship, and
though you no longer have a ‘monster’ movie, the tale within the Horror
framework (with the man now acting in the role of monster). Yet note that
regardless of the object of terror – be it shark, sea monster, raving
lunatic, evil pirates, specters, etc.), the story takes place far outside
the boundaries of normalcy. It exists in a veritable ‘Twilight Zone,’ an
imaginative realm wherein fantastical things can and do happen.
Thus we can see
that there is a striking difference between literary horror and real-life
horror. Where the latter is founded on tragedy and suffering, the former
(while possibly also tragic) travels beyond common experience into the
landscape of the surreal. Where true-life horror depresses and brings to
mind the evils of the real world, literary Horror stimulates the
imagination, enabling healthy cathartic escape from the real world.
Horror as an art form may at times reflect real world events, however,
when rooted in fantastical iconography (such as monsters) it mutes or
distorts them into shapes that are more palatable, so that even if
terrifying, they are not so close to reality that they cease to be
entertaining.

Now entertainment
– as a thing apart from Art – particularly for the Horror genre can
work without sinking to the lowest common denominator and still be
artful and enjoyable. The best Horror tales are not focused on death
and suffering, but rather on life and the struggle to live in the face of
extraordinary circumstances. Others play out as morality tales in the
same way the old fairy tales once did, wherein those that act in selfish
or greedy ways reap poetic justice as their reward.
Horror is best
defined by its association and close relationship to Science-Fiction and
Fantasy. Both of these forms often utilize horror elements in their basic
structures (albeit with different focal points) far more than any other
literary or filmic genre. More importantly, all three forms are highly
inventive in nature. As a rule (that is not uncommonly broken),
Science-fiction speculates on the imaginative or philosophic possibilities
of various futures and alternate worlds, whilst Fantasy speculates
on the imaginative or philosophic possibilities of various pasts
and alternate worlds. In some cases, all that separates the two are their
usage of certain standard motifs – spaceships and aliens in Sci-Fi, and
Elves and swords in Fantasy – although the genres are not defined by these
trappings and often transcend them. Conversely, Horror does not require a
setting and is free to utilize all settings, the present, past, future, or
alternate world. It speculates more on what the individual (or
individuals) will do in the face of physical, metaphoric, imaginative or
psychological fear.
Art versus Exploitation

What
unfortunately has led to misunderstanding of the genre and a
not-entirely-undeserved aversion to it is the gross misuse of the form by
the Exploitation Industry which has a particularly strong presence in the
celluloid world. Because Horror films are relatively inexpensive to
produce, it’s an easy means for irresponsible filmmakers to churn out
degrading schlock (which generally consists of the coupling of graphic
violence with sex) that caters to certain malicious niche groups,
including inexperienced and vapid youth, in order to rake in quick cash.
In 1960, following the close of the Hayes Committee (a moral watchdog
group in Hollywood which generally served more as a hindrance than help to
Art), independent filmmakers were allowed the freedom to produce films
with any content they wished, subject to a Ratings Board that would
determine appropriate age groups for each film. Newspapers would
generally not advertise films that garnered an X rating (or who submitted
an unrated film), thus hurting sales of such features. Nevertheless, the
freedom given genuine filmmakers was likewise an open door to purveyors of
exploitation.
Seemingly the
majority of what exists in the Horror film genre today is nothing short of
exploitation. Independent movie-makers as well as Hollywood moguls see the public as fickle, unintelligent and thrill-starved pawns
(sadly they are not always far from the truth), and never more so than
when they cater to youth, which is ever a growing target. With more
parents placing less value on ethical and moral concerns, young people are
not taught to discern between healthy and unhealthy attitudes and
behavioral patterns. And no surprise, the entertainment world of Pop
Culture has reflected this change in the menu it serves up in theaters (as
well on television and popular music). What is acceptable and embraced
now would have been shunned and considered revolting only forty years
back. As a result of the popularity of degrading entertainment, it has
become more and more difficult for many to understand and differentiate
between genuine art and valueless exploitation.
One difference is
that Horror as a legitimate Art form utilizes unpleasant elements for the
furtherance of the story itself, its characters, plot and underlying
themes. Exploitation often jettisons these elements (although clever
filmmakers will sometimes hide behind them) in order to use unpleasant
scenes as focal points in order to entice, titillate or even mock
audiences with graphic depictions of sex, torture and violence. As in
pornography, exploitative horror sets out to desensitize its audience with
the subtle message that what is sick and dissolute is in fact amusing,
entertaining, “cool” and most of all acceptable. Like the pornographers,
the agenda is to inure the public to ever-more disturbing scenes of
degradation and violence, taking it out of the basements and corner shops
and into the mainstream where greater money can be made at the expense of
standard societal mores and basic human dignity.
Catering to youth
and perverse segments of society has thus led to countless amounts of
worthless cinema which serve no purpose other than to demonstrate various
gruesome ways to hurt and slaughter people. Exploitation is the
counterfeit of true art, and in reality Horror’s greatest foe.
Let’s more
closely examine the genre for what it is and get a better grasp at
understanding its long-standing appeal and value.
The Appeal and Value of Horror

"The depiction of
something is not an endorsement of that thing. This is the simplest thing,
yet somehow something many people seem to have a hard time understanding
it." David Faraci
Horror, even in
its most pure and artistic forms, will never appeal to everyone. Many are
simply not in a place where they are able to confront images of fear,
symbolically or otherwise. Others simply dislike or are unwilling or
unable to emotionally process the iconography, mood, tension, suspense and
thematic elements of Horror, and thus cannot gain value from this type of
art form. The imagery may cause nervousness, leave too indelible an
impression or represent fears that come too close to home and which call
forth bad associations. For many who have faced real-life horrors in
their past, it may not be a pleasant experience to sit by and watch others
confront terrors of their own. These are all valid issues. Just as with
illustrative art, not every picture that hangs in a gallery is going to
appeal to every person or personality. There are a number of factors that
determine what is enjoyable, appropriate and meaningful for each
individual. This, of course, does not detract from the art form itself,
no more so from any art form that imparts powerful impressions onto
its audience. Horror may simply be too strong for some tastes.
Yet it is that
strength wherein lays the true value of the Horror genre and the very
things that turn some off to the genre is what gives it is import and
attraction. Beneath the veneer of seemingly day to day stability are very
real and frightening issues. At any moment, tragedy can strike our
lives. Accidents, sickness, disease, death, violence, corruption,
betrayal, disasters, chaos, all of these and more are waiting just outside
the fringes of our everyday, routine existence. And though we may not
like to think about it, any one of us may be afflicted by these things at
some unspecified time to come. Hence the paradox of Horror is that with
such very-real life horrors in existence (even if for some it is only on
TV or in the newspaper), why would anyone invite the subject of fear into
our leisure time as entertainment or pastime?
Ultimately, the
answer lies in the nature of Art itself. What does art give
mankind that has made it so integral to our existence for the past six
thousand years? While the response would vary among different people,
some might find the following description accurate: Art gives birth to
human expression, be it hope, joy, strength, comfort and meaning. Art
helps to make sense of the whirlwind of chaos that is Life. Be it
romantic yearning, concern for a better future, love of nature, bonds of
family and friends, sorrow, grief or personal tragedy, art ennobles the
spirit and mind, elevates the heart and lends beauty to even the grimmest
of truths because it gives it a face.
Never more
profoundly is this expressed than in the Horror genre which at its best
serves to underscore the value of life. Horror can offer transcendence
through courage, escape though confrontation, survival through strength.
Horror gives us consolation solely by virtue of the fact that we have
faced the terror that lies in shadow and given it a face. In many cases,
Horror gives us satiety in seeing justice win out and good triumphing over
evil. This is no small matter in a world where justice is not always
served, hope is oft forsaken, and evil (seemingly) wins out over good.
On
the other hand, Horror does not always offer a happy ending. In some
cases, the protagonist does not defeat the Monster. Sometimes the
Monster wins. In certain cases, however, the value is not necessarily
negated. The audience has stood up to the face of fear and withstood it.
Such a display of psychological courage can have positive effects for the
viewer or reader
As an audience,
we board and survive the rollercoaster ride, with moments of gripping
fright and exhilaration, and at its end, a sigh and a breath of relief and
cheer. There is enormous cathartic benefit that comes from the experience
itself that can contribute to feelings of empowerment. This is one reason
why Horror’s traditional forms can be a source of tremendous fun. Because
older films and literary Horror tales do not utilize realistic portrayals
of horror but rather fantastical and imaginative constructs, Horror
becomes far more appealing and entertaining. While subconsciously, there
may be layers of subtext at work, on the surface, you are essentially
engaged in an enjoyable romp through the bizarre and surrealistic
landscape of the Imagination.
Finally, Horror
can affect us in other ways that can be seen as beneficial. It can cause
us to take a more cautious approach to life and our surroundings. We may
learn to check the back seats of our cars before entering; we more closely
examine the avenue before we walk down it; we may be taught to lock our
doors at night; we may impress upon our kids to avoid strangers (either on
the street or in the computer). And while we wish to avoid losing our
balance and becoming overly fearful and descend into paranoia, at the very
least, Horror can benefit its audience on a more practical level by
reminding us to be more vigilant, that the world is not as safe as it may
sometimes appear to be.
Horror and the Language of Fear

The traditional
forms of horror in literature and film can be viewed as metaphoric devices
which speak directly to our subconscious. This may be one reason they
have resonated down through the centuries imparting different levels of
meaning to different people. The mind uses similar types of symbols at
night in our dreams. Nightmares are in fact so vivid because the mind
instinctually understands the symbols it creates to frighten us. A child
wakes up in terror because he or she has envisioned monsters under the bed
or in the closet. We rightly understand what such nightmares mean. The
child feels vulnerable, unsafe, and insecure in the world he has been born
into, fearful of the new and sometimes unpleasant things he might have
seen or overheard throughout the day. We respond to his fears with hugs
and reassurances that all is well and that no monsters exist under the bed
or in the closet. We effectually tell the truth, but if we dared to probe
deeper into our own minds, we may in fact discover that such statements
are not entirely accurate. There are monsters in this world,
waiting imperceptibly and ever patiently under the covers of our carefully
contained mundane lives we’ve created for ourselves.
Although existing
as fiction and Fantasy, Horror can be brutally honest, and as with
anything that shows you the truth, may be disturbing in that it serves to
psychologically prepare you to come to terms with certain frightening and
unpleasant realities.
Man
has intrinsically learned to use the language of symbols to more
creatively depict his fears in ways he can thus understand and gain
strength from. H.P. Lovecraft wrote that “Mankind’s greatest emotion is
fear… and his greatest fear is fear of the unknown.” The latter half of
that statement is correct.
And it is for this reason that Man has put a face on fear. He must give
it a name and thereby render it knowable. As knowledge is a source of
power, understanding what we fear enables us to defeat or overcome it.
Thus was born the
archetypes that Mankind has come to utilize down through the ages: The
vampire, werewolf, ghoul and alien, as well as the more modern variety of
walking psychopath.
Mankind has long drawn value and enjoyment from stories featuring this
menagerie of terrors. But what do they mean for us now, and what value,
if any, do we derive from them?
Modern Insight into Ancient Monsters

-
The
Vampire. The Vampire has been
one of the most predominant literary and filmic creatures to have
crossed our paths, and equally one of most mutable in recent times.
Based in olden legends and quasi-historic events, the vampire is
essentially a being that lives by feeding off others. It is the
ultimate parasite that drains the lifeblood of its victims while gaining
its own vitality. It is also a seducer, luring its victims into its
embrace where it will either destroy or transform them into a vampire
itself. Examining closely mankind’s experience, we can see how this
resounds.
-

The traditional iconic image of the vampire, the Dracula and Nosferatu is
that of the wealthy nobleman (who turns out to be anything but noble).
The vampire came from privilege and aristocracy, never from the lower
classes. Not surprisingly then, we find that the era from which
vampire legends were strongest were times when the aristocracy held power
over the working classes. The resentment harbored by the farmers and
toilers may have found expression in the form of the wealthy aristocrat
draining the blood of the lower classes (which figuratively speaking was
not far from the truth) and robbing them of their most precious commodity,
their daughters. More modern expressions might emphasize the growing
anti-rich sentiment among blue-and-underpaid-white collar workers.
Not unlike our grandparents’ grandparents, fears of inadequacy in the face
of seemingly superior rivals who posses money, power and leisure may
continue to fuel a modern response in the too-suave vampire (perfectly
expressed in the 70's comedy Love at First Bite). This may
also be seen as a great metaphor for the
modern workplace, in the form of employers, supervisors and corporations who
abuse power and drain their employees for profit and greed, workers who are oftentimes
mistreated and abused, compensated neither financially nor emotionally for
their labors until they too, at last, after having given their soul to the
organization, are given promotions and end up as tyrannical and abusive as
those that came before them.
Yet another interpretation may be found in the simple fear of losing loved ones
to psychologically unhealthy predators who “suck
dry” their weaker paramours, either financially, emotionally, or both,
contributing nothing but grief in return.
As times have
changed, so too has the role of the vampire. In the classic films and
books up to the mid-eighties, the vampire was always the villain.
Depraved, craven, sick and evil, he was often defeated by the noble Van Helsing
archetype who restored sanity to the community (for a time). In more recent
years,
however, there has been a turn-around. As the era of the anti-hero has
become embraced in society, so too has the vampire been transformed into the
misunderstood misanthrope and cast into the role of protagonist. Films
like The Lost Boys, and novels and adaptations of Anne Rice’s work
have made romantic heroes out of vicious predators and an entire sub-genre
and movement has awoken in response to this. Simply a fad, or a sign of
the times? And should we be concerned that so many young people relate
more to the nocturnal, sexually-promiscuous, parasitic, blood-drinking
fiend than to what they consider the “boring” and ‘ordinary’ heroes?
-
The Werewolf.
The Werewolf is a more tragic figure,
oftentimes a victim of circumstances, and unable to recall his wicked
deeds in lupine guise. With the werewolf we have a human who during
certain circumstances (such as a full moon) transforms into a wolf or
wolf-like creature (that is the old-fashioned view of the wolf as
shadowy predator and not the real-life animal who has been sadly hunted
down due to misunderstanding, lack of education and misguided fear).
The Werewolf comes in two forms: the one who regrets and hates his
violent deeds, and the one who revels in it. Both have parallels with
real-life fears and desires.

There is a strong
metaphoric parallel to be found in the metamorphosis young people,
particularly males (which werewolf legends almost exclusively speak of) go through during puberty. Hair begins to grow in
places it’s never been, carnal appetites awaken, both for food and sexual
desire, the body begins to alter and change, the larynx changes.
Essentially, the transformation into a werewolf can be seen simply as a
metaphor for puberty. However, there’s more to it than that, for in the
werewolf something has gone terribly wrong. The appetites become too
powerful, the hunting instinct too strong, the transformation
overwhelming and deadly for any who the transformed creature happens upon. The results are often tragic, with
death as its final result.
There are
similarities to the Vampire in that both can be seen as sexual predators,
however, the Werewolf lacks the aristocratic, parasitic and seductive qualities of the
Vampire. Oftentimes, the Werewolf is one of the locals. Once
again, examining the roots of the legend takes us to its origins among the
working classes and in particular, farming communities. Just as the local farmers hated and feared the wolf that could
steal away and eat their precious lambs, so too with the metaphoric wolf
that could steal away and eat even more precious prey, one’s daughters. By
day, the werewolf appears to be a normal man, oftentimes likeable
individuals who might be workmates or neighbors. Yet by night, their true skins
come out, a ravenous creature with one single-minded
purpose, to “devour” their prey and move on, leaving a trail of
carnage behind. In the werewolf myth, whoever is bitten by a werewolf and
survives often becomes a werewolf. Thus, victims of sexual predation
unwittingly become predators themselves, perpetuating the vicious cycle
of the wolf. Full moons in ancient societies were often
connected with the menstrual cycles of women. That the full moon would
arouse the wolf inside the man is thus helpful in
understanding the myth and how fears of sexual predation could haunt a
parent.

One
other
interesting interpretation may be found in the destructive behavior sown
by those who are alcoholics and drug-addicts. The Jekyll and Hyde
myth, which has been cited simultaneously with and is a strong parallel to
the Werewolf myth, works well here. Normal, kind-hearted, loving husbands and
fathers (of course wives and mothers can also fit this bill) are suddenly
transformed into angry, violent monsters. In fiction, it's due to a
curse or scientific potion; in real life, however, this often the curse of alcohol
addiction or
the potion of drugs. The behavioral pattern shown in the werewolf
and Jekyll and Hyde stories in many
ways mimics the pattern of alcohol abusers. There is often memory
loss regarding alcohol-induced rages, or deep regret, depression and
melancholy due to feelings of helplessness to stop the sick behavioral
pattern. A final symbolism may be seen in the suffering caused by those
with certain personality or psychological disorders.
-
The Ghoul.
In films and literature of the 30’s and 40’s, ghouls or zombies took the
form of mummies or were the results of voodoo-rituals. The one
exception being the famous Frankenstein monster, based on Mary Shelly’s
excellent cautionary tale of the rampages of unchecked science and
megalomania (themes which are also echoed in Dr. Jekyll and Mr. Hyde
and Michael Crichton’s modern Jurassic Park).
Frankenstein is ripe with metaphors and parallels that deserve their own
entry apart from the ghoul, particular the modern variety that dawn with
the famous zombie film of the late sixties Night of the Living Dead.
While that undead horde actually bears a number of similarities to
Shelly’s creation, in other ways it’s a different beast entirely.
Mindless, devoid of reason, conscience, and emotion, the zombie was
formerly a human that for unknown reasons has come back to life and
exists solely on primal instinct.

The modern day
ghoul, or zombie, is no longer a solitary creature, but exists by the
thousands, akin more to wild and dangerous animals than its counterpart of
past generations (such as the Mummy whose sole raison d’etre was revenge
for violating its ancient tomb), with one purpose: to eat and to survive.
Yet they retain a basic memory of places they visited and things they
did.
Drawing on the apocalyptic vision of films like Alfred Hitchcock’s
The Birds, EC comics, as well as a keen insight into societal
trends, George Romero’s single-handed vision of horror was in reality a
biting social commentary on American behavior and cultural mores.
Purposefully gory (and one of the few cases where it is arguably
justifiable), the undead in Night of the Living Dead, Dawn of
the Dead, and Day of the Dead, are us. They are the mindless
American public whose lives contain little meaning or purpose beyond their
own selfish needs.
While Night took on racism and Day
militaristic aggrandizement, Dawn showed us a culture of
consumerist, materialistic monsters. Set appropriately in a shopping
mall, the surviving humans (the upper class) soon learned the lesson that
material wealth was empty and devotion to it made them subject to becoming
zombies themselves. The only way to kill a zombie is to shoot it in the
head, an appropriate symbol for the fact that the root of the problem
really exists in the mind, with our attitudes and dominant thought
patterns. Romero was attacking the American mindset, the unhealthy
attitudes that place greater value in material things than in life, people
and principles.

The current
decade has given us new kinds of zombies, ones that exist in daily
society: the beaten-down commuter and office-worker that is worn away into
a miserable, self-parody of a human-being; its only solace the material
things and physical pleasures their self-imposed slavery can buy; yet as
these are fleeting and empty pleasures, they must be constantly resupplied
which keeps the modern zombie in perpetual bondage to their appetites and
the system which controls them.
-
Aliens and monsters.
Post-war fears and prejudices begat
nearly two decades worth of “alien” creatures that came to enslave or
devour the American people. Often seen as humorous now, back in the
fifties, US propaganda made fear of outsiders a very palpable threat
which filmmakers used in a number of Sci-fi/Horror features.

That monster
movies of the 1950’s were a reflection on Cold War paranoid fears of
invasion from hostile countries
is a sad commentary on an insular society that boastfully thought itself
so advanced and superior that most outsiders were
considered a threat and looked upon with fear. With blind patriotism in
full swing after WWII, it’s no surprise then that monster movies
invariably featured hostile creatures and beings trying to take over the
world with square-jawed do-gooders always in time to save the women and
children. However, with The Creature from the Black Lagoon and
King Kong, a subtle shift had taken place (even if most filmgoers
at the time missed it). With the Lagoon trilogy and Kong/Mighty Joe Young
films, the monster became the victim. It was the monster's home
that was invaded; his land polluted, his life taken captive for profit and
"science", and ultimately his life destroyed while the square-jawed “hero”
flirted with the vapid heroin. Thus the “monster” as victim became a
new subset of Horror picture, one in which Mankind, due to its
selfishness, pride and greed, became the villain.

In more modern
times, aliens have left behind their Cold War roots and emerged into
something more acutely fearful for today’s more sophisticated audiences.
In the sixties, shows like The Outer Limits and the Twilight Zone
delivered new concepts in the guise of aliens. Joseph Stephano,
producer of the first season of The Outer Limits, commented regarding the
episode, "The Invisibles" that the aliens were in fact his metaphor for
the CIA, "I got to say things about the CIA that I could never say in a
straight drama... I'd have never gotten away with it" Executive
Producer Jonathan Glassner adds: "The better science fiction has always
been a metaphor for some point you're trying to make, some statement
you're trying to make, a lesson you're trying to teach, a moral." (The
Outer Limits: Aliens Among Us Special Features documentary) As the
80's approached and conglomerate corporations began hostile takeovers of
small businesses and companies, fears of assimilation and homogenization
became palpable threats in the eyes of thinking people. Not
surprisingly, shows and films reflected that. In the film, Aliens, for instance, Sigourney Weaver battles a
seemingly endless horde of surrealistic roach-like creatures who seek
humans as hosts. Through a bizarre breeding cycle, the Aliens implant
miniature versions of themselves into their captured humans, creatures
that when mature will gorily burst out of their hosts’ chests and grow
into adult Alien life-forms that will go on to repeat the process. These
insidious, nightmare brood of nearly-unstoppable organisms of mostly
teeth and claws with a phallic-shaped heads are little more
than a nasty plague, metaphorically pandemic diseases such as Cancer or transmittable agents like AIDS.
Yet it is the "company,"
Ripley’s employers who ultimately prove to be the real evil behind the
conflict, for as nasty as the Aliens are, ultimately, they are insectile
or at best animalistic and not capricious. Ripley's battle against them over the course of four films is an emotional
roller-coaster ride of fear, anger, denial, defiance, triumph, grief,
resignation, and dispassionate acceptance, a pattern that in other words
can be used to describe the course of a
person who has spent years battling an illness. The ones who
infected her, however, are the greedy businessmen and scientists...

The X-Files, meanwhile,
explored a different side to aliens, one based on the images and
testimonies of purported real-life abductees. While Chris Carter
used this backdrop to launch his own imaginative mythology, other filmmakers
and shows jumped on the bandwagon to help generate a short
pop-culture phenomenon based on little green men. In the meantime,
psychologists wondered if post-modern isolation and deep-seated feelings of "alienation"
had more to do with the sudden emergence of UFO's and aliens watching and waiting to rescue or destroy
mankind.
-
Psychopaths and the Slasher Film.
With the release of Psycho in
1960, Alfred Hitchcock unwittingly created the genre of the Slasher
film. While the idea of the monster within was hardly new, the depths
to which Hitchcock formed the mentally disturbed Norman Bates, a
sociopath with the thinnest veneer of normalcy, was unique. Horror
reached a new apex of realism with these kinds of films, reflecting
near-accurate characters from real life headlines. But in so doing,
this branch of Horror steps outside the broader Fantasy spectrum and
into the genre of True Crime.

Television and
newspapers sensationalized serial killers and movies were quick to jump on
society’s fascination with notorious crazies. Here is where we find the
most abuses of the genre. Where Hitchcock crafted real drama and suspense
(as well as complex and nuanced characters), the majority of slasher
pictures focused on brutal ways to kill, maim and inflict pain –
especially women – and in so doing, effectually made voyeuristic
murderers out of their audience. It wouldn’t be until 1978 that John
Carpenter’s Halloween would successfully capture the essence of
what Hitchcock was doing in Psycho, as well cast a strong female lead (out of Jamie
Lee Curtis who ironically is the real-life daughter of Psycho’s
Janet Leigh) who’s smarts would enable her to triumph over the killer. Halloween
perfected the form, yet sadly, in a way its success spawned a whole new
era of slasher films, including several of its own exploitative sequels.

Over a decade
later, the slasher film took on even more realistic proportions with the
popularity of the Hannibal Lechter series begun in Silence of the Lambs.
It may be argued this sub-genre actually belongs in a category of its own
(a cross between True-Crime and Slasher) due to the fact that it exists
outside of the wider Fantasy genre and deals less in the archetypal
“language of fear,” and more on hyper-realistic, ‘straight-from-the-news’
headlines. It certainly is less enjoyable as a purely entertaining art
form, serving instead as an immediately disturbing reminder of the outside
world. While this may have its place in the film and literary pantheon,
in subtle and obvious ways it differs greatly from the kinds of Horror
that has been described here.
Children and
Monsters

When
it comes to exposing children to the Horror genre, every parent must weigh
not only the subject matter in question (much of which is aimed at adults
and not suitable for younger audiences), but the nature of each individual
child. Like adults, personalities and levels of maturation vary with
each child. Many children love monsters and scary stories; others do
not.

Educators have
found that young people generally have an innate sense of justice and a
desire to accomplish good. For some, the subject of monsters
(whether by reading about them, doodling or watching them on film) is not
only fun, but one way for young people to deal with difficult issues in
life, serving as a means of overcoming psychological blocks, lingering
phobias and other problems which can dishearten and discourage young ones.
It is easier to defeat something you can put a name or face to, regardless
of how horrible that name or face may be, than it is to overcome an
unidentified fear in real-life. Similarly, kids who can identify
with a hero (in the true sense—not the flawed “anti-hero” popular with
sociopathic older teens) are taught to adopt qualities as courage, honour,
ingenuity and sense of loyalty to loved ones and community. This is
an area lacking in many of today’s movies and video-games. They
offer little more than stultifying action sequences, often accompanied by
needless graphic violence, bereft of a story in which to place the context
of the action in, or a real hero in which to identify.
As with most of
today’s entertainment, parents have the responsibility of examining the
contents of anything they allow their children to watch, listen to, or
play. This is not to advocate a backwards-thinking, stultifying
atmosphere of narrow-minded control, but to encourage the use of
discernment, education, discussion and moral training. A parent
should go beyond the cover and do research if needed. If there is
violence, is there a good reason or purpose for it; or is it merely
mindless slaughter? What is the thematic nature of the
book/film/game? More importantly, does your child understand the nature
of it? Does he or she understand why it might or might not be
objectionable? Their answers will enable you to better understand their
level of maturity and whether or not a particular film/show/game is
suitable for them.
This may be why Horror seems to work better in the
short-story format than in the epic/Fantasy one. Fantasy, because of
its scope and immersion in mythic and romantic elements, requires much
more from the artist to succeed. Horror doesn’t require any of these
trappings to be effective or impactful.
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ESSAYS
Fantasy and Faith: Are They
Compatible?
"Everyone has a right to
their own opinion, but no one has a right to be wrong about the facts. Without
the facts, your opinion is of no value." —René Dahinden
Fantasy is often misunderstood and misrepresented by those who seek to subvert
the genre or who refuse to comprehend its import. It's been wrongfully associated
with children's stories by an elite cabal of the literati, and looked down upon
by some in the media as puerile nonsense for overgrown adolescents. To be
fair to the critics, for every work of art created, there are far more produced
that are worthless, lacking in artistic merit or intrinsic value. There
are plenty of books, films, comics, video games, and TV shows which glorify
negative elements and are geared strictly to shallow teens and adults who crave
mindless violence and debasing entertainment. Perhaps, this is one reason
in recent times why the genre has so often been misunderstood and attacked by
moral watchdogs and religious groups.
Too often well-meaning, but
ill-informed individuals are quick to jump on the bandwagon that attacks films,
shows or books which they've never read or viewed and know nothing about.
Not everything in life is evil or harmful. Without the proper perspective,
it's all to easy to become imbalanced, extreme or fanatical.
In regards to controversies surrounding certain films, it's
important to remember that a story told is not necessarily advocating the good
or bad choices of the characters in it. While there are some in the
industry looking to subvert audiences, oftentimes filmmakers are merely looking
to make audiences think and discuss. Internet reviewer David Faraci
sounds an important reminder:
"The depiction of
something is not an endorsement of that thing. This is the simplest thing, yet
somehow something many people seem to have a hard time understanding."
Yet ignorance spreads quickly among the ignorant, and many find themselves subtly
coerced or pressured by supposed 'moral' peer-groups who attack what they don't
understand or which they deem wicked simply because it is not their taste.
Others erroneously judge a title based on an ad or trailer that appears to
depict something unpleasant to them. Failing to learn from the proverb of not
judging a book by its cover, misunderstanding takes root.
One issue that
some religious people have with Fantasy is the common use of magic.
In this regard, it's important for thinking people to take note of the fact that Fantasy is a
fictional story
usually set in a fictional world. It is in essence nothing more
than the expression of a person's imagination, a game of make-believe or 'What
If?' where the rules of the game are made-up by the inventor. So too with
Fantasy's use of magic. There is for the most part little or no parallel between
the imaginative expression that is called "magic" in most Fantasy tales and the
attempt at it in the real world. Well meaning
Christians, therefore, do well to ask themselves if the Bible's prohibition
against the real-world practice of spiritism (such as described in the Book of Deuteronomy) is
meant to be extended to a prohibition against reading a fictional story set in a
fictional world wherein a fictional character uses fictional "magic."
At the same
time that the Scriptures condemn the practice of spiritism (witchcraft), murder, theft,
dishonesty, fornication, adultery, greed, unbridled anger, etc., they do not shy
away from telling numerous and detailed stories of real-life individuals who
committed wrong acts. Based on the Bible's example, it's not sinful to tell or read
about stories in which bad people (and sometimes even misguided
good ones) do bad things. The salient point here is that wrong acts are
never portrayed as good ones. The Scriptures show consequences for bad actions. Thus, it would not
highly inappropriate for
anyone claiming to follow the precepts of the Bible to condemn a work
of Art which is simply following the Scriptural precedent. And despite that
we are living in Satan's world (1John 5:19), there are still plenty of books and
films that are honest. Jesus is the perfect example, as he's the role
model for Christians to follow. He told true stories and fictional
ones
to teach a moral point (and rarely were these lighthearted tales).
Another
point that should be remembered in regards to whether Fantasy is harmonious with
Christian thought is made in some of the eschatological Bible books,
in particular, the Books of Revelation, Daniel and Ezekiel. Within the
pages of these ancient prophetic scrolls are all manner of fantastic imagery
(much that would
put many modern works of fantasy to shame!): Dragons, fierce and fantastical
beasts, warriors, drunken harlots, witches and supernatural battles abound, and
all for our spiritual edification! But that is not all. In Judges
9:15-17, Jotham tells a parable in which trees converse with one another,
spinning plots and schemes. In Isaiah 14:9-11, Isaiah uses the imaginative
device of depicting long dead rulers conversing in the grave. Jesus used a
similar illustration in Luke 16:23-31. Thus if God saw fit to use fantastic
imagery and allegorical tales to instruct his people, why do we find persons of
faith carrying torches and crusading against works of art or
entertainment that employ similar imagery? Romans 14:4 states: "Who are
you to judge the house servant of another? To his own master he stands or falls.
Indeed, he will be made to stand, for Jehovah can make him stand."
The important question
that anyone endeavoring to live a spiritual life should ask is 'What morals are
being taught by this book, movie, comic-book, TV show or videogame?' 'What is
the author's message behind the content?'
Lewis and
Tolkien's worldview are based on their love of Christian values, and their tales reflect moral
themes found in the Bible. Lucas is interested in getting young people to think
about God and spirituality. In an interview with Billy Moyers he states:
"I put the Force into the movie in order to try to awaken a certain kind of
spirituality in young people—more a belief in God
than a belief in any particular religious system. I wanted to make it so that
young people would begin to ask questions about the mystery. Not having enough
interest in the mysteries of life to ask the question, "Is there a God or is
there not a God?"—that is for me the worst thing
that can happen. I think you should have an opinion about that. Or you should be
saying, "I'm looking. I'm very curious about this, and I am going to continue to
look until I can find an answer, and if I can't find an answer, then I'll die
trying." I think it's important to have a belief system and to have faith."
Obviously, that's not going to be the case with
every author or filmmaker. For example, writer Phillip Pullman's worldview
is admittedly anti-Christian, and his trilogy His Dark Materials
bears this out in less-than-subtle ways. On the other hand, many authors
don't have a leaning one way or the other. Many fantasy tales (as with many
comedy, drama and action stories) are neither pro, nor anti-God.
They're simply flights of fancy, adventures set in worlds of their own
imagining. And there's nothing harmful in that. To be able to weave
a yarn that entertains its audience and temporarily distracts people from their
problems for a little while is a gift and the God-given freedom of any
storyteller. To imagine, invent and create, is as Tolkien puts it an act
of sub-Creation that reflects or imitates God himself, the greatest of all
imaginative inventors who created us and the living world around us. So to
invent a world in fiction, a universe of our own imagining, to formulate its
laws, geography, geology and populate it with peoples and languages and
histories is nothing short of an homage to what God himself did in reality.
And if the storyteller abuses that privilege by inventing scenarios that
endorse or glorify morally harmful ideas and actions, it is the
privilege and freedom of us, the reader, viewer, gameplayer to choose to not
read, watch or play such a work.
So
for religious individuals, or simply concerned parents or thoughtful adults,
there
is no reason Fantasy as a genre unto itself should be shunned. Practically
every avenue of art and entertainment is in the process of erosion and has
been besieged by the vapidity of greed that mines the lowest common denominator
in mankind. Degradation, exploitation in terms of violence and sex,
glorified drug abuse, profanity and obscenity pervade all levels of pop-culture.
This reality—rather than make us turn to the extremes of paranoia,
shunning all forms of art & entertainment—should instead encourage us to THINK
and REASON when we make choices for our children and ourselves...
The Dark Side of Internet
Fandom
Anyone whose ever traversed a
website, whether an official or fan-created hobby site in which individuals are
allowed to post public messages will have discovered very quickly the existence
of a small, but loud cadre of antagonistic, rude, negative and vitriolic
fanatics. And sadly, this obnoxious element exists in practically every
hobby forum or public group who gathers to discuss shared interests, from sports
to movies to literature and education. Labeled "trolls" or "talifans,"
(for its proximity to the fanatic religious views of the Taliban) this group
attacks, berates, condemns and scorns any and all who don't agree with their
ideas and opinions. And sometimes, they go even farther. In response
to a violent, hate-filled video (directed against a science-fiction author whom
the videographer disagreed with on some point of minutia), a moderator at the
official Star Wars site has posted an excellent essay on his blog (called Sex,
Lies and Video Hate) that really everyone should read, especially as this is a
problem that isn't going away, but is actually getting worse:
http://blogs.starwars.com/bluemodgroup/42
ESSAY
Exploitation vs. Art, pt. 2
It's a shame the
frequency of this problem forces me to address a subject of this nature yet
again (see Fantasy: Art vs. Exploitation)
but when a highly intelligent, gifted and skilled writer of Alan Moore's caliber
announces that he's attempting to push pornography as art, I feel its important
to make readers aware of this debasing trend that has flooded pop-culture in
recent years.
This topic was first brought to my
attention on the online Oz-forum called Regalia, a Yahoo group that discusses
issues concerning Baum's Oz books and its legacy. Former editor-in-chief
of the Baum Bugle (the official journal of the International Wizard of Oz Club)
brought to everyone's attention writer Alan Moore's plans to place Dorothy Gale,
Wendy (from Peter Pan) and Alice (from Alice in Wonderland) in an
admittedly pornographic storyline devised by himself and his fiancée. Here
is Moore's quote, followed by my original response:
"This summer, Mr. Moore said, Top Shelf will also be
publishing 'Lost
Girls,' his 16-years-in-the-making collaboration with Ms. Gebbie [artist
Melinda
Gebbie, Moore's fiancee], a series of unrepentantly pornographic adventures told
by the grown-up incarnations of Wendy Darling of 'Peter Pan,' Alice of
'Alice's Adventures in Wonderland' and Dorothy Gale of 'The Wizard of Oz.' 'I
refuse to call it erotica, because that just sounds like pornography for people
who've got more money,' Mr. Moore said. 'It would seem to be possible to come
up with a kind of pornography that was meaningful and beautiful, not ugly.'"
Alan
Moore is a brilliant writer who's produced amazing works that have
proved time and again that the comics medium is far more than juvenile
wish-fulfillment about men-in-brightly costumed tights, but a serious literary
and artistic medium.
That said, I'm at odds to reconcile such an intelligent man uttering such a
ridiculous statement that pornography can be "meaningful and beautiful," when by
it's very nature it can never be anything but ugly. To me, Moore's statement
sounds far more like justification than the use of the term 'erotica' which he
rightly eschews as hypocritical and a "nicer" word for pornography. Yet he
can't see that taking beloved childhood characters that represent innocence and
placing them in a highly sexual context is nothing short of exploitation?!
I've no doubt Moore will use his skills to dress-up his admitted pornography
with a well-crafted story and well-rendered artwork, but none of that
changes the fact that it's still ugly and immoral. It is no more possible to
dress-up pornography than it is to place sewage in the finest wine and served in
the most expensive decanter and expect it to be anything less than deleterious
to the drinker's health. The current trend of carting human degradation into
the mainstream of pop-culture and disguising it under the veneer of art doesn't
broaden any boundaries or push any envelopes, as its purveyors would have you
believe. It's merely an exacerbation of the cancer eating away at society
through moral erosion.
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Karen
Traviss: Star Wars as Literature
Amazon.com customers were treated
to an essay by Karen Traviss on writing Star Wars: Triple Zero, but which
spilled over rather nicely into a discussion of Star Wars as a valid art form
and worthwhile literary pursuit. As is the case with Traviss, her essays
are well-written, personal and strongly conveyed. They're also rather
quote-worth. Here is that entry in its entirety from 2/28/06.
If you saw my first blog here, you'll have a good idea how I feel about this
book. I don't get excited about seeing a book come out (journalism kills the
novelty of publication stone dead pretty fast, believe me) because by the time
it hits the streets, I'm writing something else, several books down the line.
There's a sense of disconnection and time-slip about it all.
But I feel differently about Triple Zero. Not excited: good.
Pathetically generic word for a writer to use, I know, but that's it. I feel
good about this book. It's usually unwise to love a piece of work, because what
you like might not please readers. But sometimes you can bear that in mind, step
to one side, and feel okay about being emotionally engaged with a job you've
done.
This is Star Wars book and it saddens me that some people who love my
wess'har series probably won't read it because it's a media tie-in. But this
book is more of an example of the kind of writer I am, and the themes that
obsess me, than maybe anything else I've ever written. I almost worry that I
might not be able to do it again. I've written three more books since I finished
this one, and so far none of them has hit me so hard or made me feel that
I've...sorry, there's no other word for it...told a story that matters so
much.
It's about exploitation, hope, dignity, and identity; it's about what's left
inside when everything is taken from you. It's about a group of people who
happen to be soldiers of different kinds, each in their way, and how they deal
with hard choices and painful revelation. This is the sequel to Hard
Contact, and I wanted to write it so badly that I would have dropped
anything , absolutely anything, to do it. I didn't even care if I got
paid. (Which I can safely say now I've cashed the advance cheque...) This book
had to get out of me or I'd burst. From the dedication to the last page, it hurt
like hell. It broke my heart when I finished it.
And I'm the least emotional person you're ever likely to meet. I'm a sour old
news hack who really isn't a people person and thinks Rochefoucauld was too damn
positive about human nature.
I'm telling you this to show what a disorienting and overwhelming experience
this book was for me. I wrote 200,000 words in five weeks and slashed it to
165,000 - a big book for a tie-in. I ate, slept and breathed it. Some of my
friends asked why I put so much effort into a Star Wars book; they
couldn't grasp why I went for broke on this when I could have been putting the
same sweat into another "serious" book that would win me awards and intellectual
respect. One of them described it as "a waste".
Now I take issue with that, friend or not.
Emotional reasons apart, why would a writer not want to do their
best for the biggest audience? Tie-ins sell to hundreds of thousands of readers
each time. Don't they deserve your best shot? What's better about doing
a fabulous piece of work that a handful of people will read? I put 100% into
every book I write because that's my way of working; but the fact that more
people will read Triple Zero than City of Pearl is actually
not a "waste" of my skills, such as they are, but a positive use of them. I
reach more people. When I write a book, I'm storytelling. That's a
communal process that requires an audience. I'm not an artist. Without readers -
experiencing the book, talking to me, talking to each other about it - my book
doesn't exist: it would be just thought on paper. It wouldn't be a story at all.
The fundamental themes of Triple Zero - the erosion of moral
legitimacy by expedience, the politics of identity, the personally ambitious
pursuit of wars, the nature of rights - are common to all my books. I think
they're the most pressing questions any of us can ask today. I'm not sure I have
any answers, and I'm not the kind of writer who tells readers what they should
think anyway: you can make up your own minds. But the questions have to be
asked.
So maybe it's more important - if you believe books have another purpose
beyond entertainment - for me to put those issues before as many people and as
wide an audience as I can. Star Wars is the perfect medium for that. If you're
not a Star Wars reader, you might not realise how the universe lends itself
to the debate of fundamental moral issues. But it's always been about
good versus evil, and the definitions of both, and how we fall from grace. And
its mythic roots enable a writer to go beyond the confinement of strict realism
- like my usual safety zone of hard science - to a more extreme world verging on
brutal parable where you have nowhere to hide from the limits of a question. Why
did the quintessential good guys, the Jedi, agree to use this slave army of men
bred to die? Why was there no protest? What went on in the minds of those
enslaved clones as they saw the war unfold and wondered - why is this my
fate?
Do issues come any harder or heavier than that in "serious" fiction? I don't
think so.
I write primarily to entertain. Triple Zero is designed to be a
"good read", something that would be called a military techno-thriller outside
of SF: this is essentially the SAS operating in the Galaxy Far Far Away.
But judging by the feedback I've had from readers who found early copies,
it's also a very emotional read. It was certainly an emotional book for me to
write - not because of any personal context, but because the characters into
whose minds I had to place myself to tell the story endured things that I think
I would find almost unbearable. They also changed my long-held opinions on some
fundamental things that I thought were an integral part of me. That kind of
experience isn't easy, and it might not transmit to the reader: but it happened,
and I found it in what many would think the least likely of places - a media
tie-in. |
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Essay
The Jedi Code
Throughout the course of the
prequel trilogy, we hear the Jedi and the Jedi Council refer to the "Code."
Obi-Wan tells Qui-Gon that if he'd only follow the Code, he'd be on the Council.
Mace Windu upbraids Qui-Gon for wanting to take on Anakin as a second padawan as
being 'against the Code.' This begs the question for many fans, 'What is the
Jedi Code?'
The Code is the Jedi's Bible, so
to speak. It is their basic belief system and philosophy which guides
their view of the Force.
It is deemed as truth, founded on the Will of the Force, and as such is
unalterable and unassailable. It's the sole course for any would-be padawan to
follow if he or she wishes to become a Jedi Knight. It stands in opposition to
the twisted views of darksiders and the Sith who mock and disdain it, and is the
very fabric of the true Jedi's life. While most of the Code is unknown to
Star Wars audiences, one core fraction is widely known:
-
There is no emotion; there
is peace.
-
There is no ignorance; there
is knowledge.
-
There is no passion; there
is serenity.
-
There is no death; there is
the Force.
(An additional line was later discovered: "There
is no chaos; there is harmony" but it is unknown at this time if this was
a part of the original or introduced by later Jedi who appended the Code.)
In the book, "I Am a Jedi,"
Qui-Gon reveals another important part of the Code:
-
Jedi are the guardians of
peace in the galaxy.
-
Jedi use their powers to
defend and protect, never to attack others.
-
Jedi respect all life, in
any form.
-
Jedi serve others rather
than ruling over them, for the good of the galaxy.
-
Jedi seek to improve
themselves through knowledge and training.
Yet years (and possibly
centuries) prior to the era of the Naboo crisis, the Jedi Code began to receive
appendices by Jedi Masters attempting to explain the Code and define it in more
concrete terms, but which served instead to introduce elements that were never part of
the Code.
A real-world parallel can be
found in the situation which saw the writings of Jewish commentators known as the
Talmud. These were documents written to interpret, explain or elucidate on
the Holy Writings of the Torah. Over time, there were interpretations of
interpretations and a rigid set of rules that emerged which began to receive as much honor as
the Torah itself. Judaism changed to such a degree that many of the laws
found in modern Judaism are based not on Torah, but on the Talmud.
Similarly, the birth of Christendom as a marked organization apart from the
simple Christianity of the first century disciples began with the publications
of the Church Fathers, primarily Augustine, who's Platonic-inspired dogma was so
embraced, it became the basis of much of what modern Christians follows, despite
the fact that much of it runs contrary to what is found in Scripture.
Thus the writings of later Jedi that attempted to explain and expand the Jedi
Code began to receive as much weight as the Code itself, so much so that those
writings
became indistinguishable from the Code to most Jedi. Prior to the tragedy of the Outbound
Flight Project, Master Jorus C'Baoth elucidated on this dilemma to Master
Kenobi. Referring to the subject of training Jedi only as infants, Kenobi
stated: "The writings of Master Simikarty are very clear on the subject," to
which C'Baoth responds: "Master Simikarty's writings are his interpretation of
the Code, not part of the Code itself... More traditions under a different
name." When C'baoth is asked if he does not approve of traditions, he responds:
"I don't approve of simply and blindly accepting it as truth."
Gruff and difficult as Jedi
C'baoth was, his view is many years later demonstrated to be the correct one (and likely
one reason Sidious
wanted him out of the way.) It's clear too that Qui-Gon held a
similar point of view. Qui-Gon's perspective (as seen in Episode I and the Jedi
Apprentice series) follows the Jedi Code in its original inception and as it
was intended, namely the spirit of the law. Qui-Gon was not concerned with
man-made traditions, but with the Will of the Force. And this prevented
him from being on the Council. Likely the Council's decision grieved him,
but not because of any personal desire for position or authority, but because
the Council could not see how far they had strayed from Living Force. The
fact remains that the Council would not see until it was too late.
By allowing interpretation and
commentary of the Code to become part of the Code and thus Law, the Jedi
Order came to have rules and regulations the Code never intended. Thus,
traditions were established demanding that the training of Jedi begin in youth,
requiring the separation of infants from their parents and heritage; the number
of pupils a Master could have was limited to one; romantic attachments were
prohibited and marriage was forbidden (with concessions made only in extreme
circumstances); and worse of all, the role of the Jedi became subservient to
that of the Republic (which became indistinguishable to that of the Supreme
Chancellor)...
None of these elements existed
with the Ancient Jedi of Nomi Sunrider's time (as seen in Tales of the Jedi
comics) And while in fact there was a measure of wisdom to some aspect of these
added regulations, their transition into unalterable Law is what eventually
doomed the Jedi. A Jedi with emotional attachments might be motivated to
act on fear if his loved one was threatened; A Jedi with attachments to family
might blindly favor his homeworld if a conflict arose between that world and another; a
Jedi serving the inhabitants of the Galaxy could do so in a more efficient and
organized way by working with the Galaxy's leader (the Supreme Chancellor.)
But by the same token, a too close relationship of Church and State (Jedi and
Republic) could bring about a conflict of interest where the State demands begin to supercede spiritual ones,
and the Jedi find themselves in a compromised position. Likewise,
preventing Jedi from experiencing love and family not only disregards natural laws of
life
and emotion, but invites resentment and frustration. It
also fails to prepare the Jedi for such difficulties should they arise.
The book Secrets of the Jedi shows how three different Jedi–Qui-Gon, Obi-Wan, and Anakin–
handle falling in love: Qui-Gon prepares to leave the Jedi Order; Obi-Wan buries
and represses his feelings, and Anakin marries in secret.
Had the Jedi not adopted that particular interpretation of the Code as Law, none of the problems
that arose would have. Was this a concession to the Republic which may
have feared the arising of an elite subset of society, a powerful Jedi state
that could circumvent law, even lift itself above it? Possibly. It
makes sense, particularly in view of the Sith wars in ages past. "Normal"
society may have felt the Jedi were a potential threat, particularly if their
numbers grew to swelled proportions. What was to stop them from taking
over the Republic, particularly if they turned to the dark side? It was a
question even the Jedi may not have been able to answer. So in response,
did they choose to govern themselves, limit their numbers by forbidding
reproduction? Time will tell if such a story arises, but it would not be
surprising.
Blind tenacity to traditions such
as these was something Palpatine knew he could exploit in the Jedi Council and
use to turn Anakin against them and against the Jedi mindset. "The
dogmatic views of the Jedi," indeed. In exposing the fallacy and hypocrisy
of the Council's regulations and traditions (which had become indistinguishable
from the Code), Palpatine destroyed Anakin's faith in the very principles of the
Jedi. And the Jedi Masters, led by Yoda and Mace Windu, walked right into
the trap. They became pawns to the dictates of the State, namely Supreme Chancellor
Palpatine, by taking on the mantle of generals and soldiers and taking up arms against what they believed
to be a clear Evil (in the form of Darth Tyrannus), oblivious to the fact that
they were actually fighting on the side of Evil (in the form of Darth Sidious) and
perpetuating evil ends by carrying out a grand Sith plot. Thus the Jedi
betrayed the Code (which states that Jedi are to use their
powers to defend and protect, never to attack) and lost their
connection to the Living Force (which as a result of their own actions became
veiled to them).
The 'Balance of the Force' was lost and the Jedi spiraled headlong into
disaster, waging a futile three year galaxy-wide conflict in the Clone Wars that
did little more than bring suffering to the populace and attrition to the Jedi. Finally, upon discovering their mistake, the Jedi
Order prepared to make
another fatal error: to eliminate the Supreme Chancellor and take over the
Republic! (This was in violation of other tenet of the Code: Jedi serve others rather than ruling them.) In
seeing what he viewed as the ultimate hypocrisy and a confirmation of Palpatine's words,
Anakin began to believe that there was no difference between the Sith
and the Jedi, except that the Sith promised him the power to save his wife,
whereas the Jedi would not only deny him access to that power (knowledge Anakin
believed was limited to the Masters—a
position Mace Windu denied him) but they would entirely remove him from the Order for having
gotten married!
In the end, after all was said and done and Anakin and the galaxy had gone over to the dark side and
the dominion of the Sith Empire, Yoda at last came to the realization that he
had been wrong. Blinded, he was, by tradition...
Years later, when Luke began to be trained by
a much wiser and older Obi-Wan (and a much wiser and older Yoda), the empty traditions that had
invalidated the Code were long gone, and only the essence of the Code remained. Gone
were all the prohibitions against forming emotional
attachments, taking Jedi as infants and separating them from their
families. Still, with their early deaths and too-short time with Luke, it
would be up to the young Jedi to discover certain truths on his own, apart from
the millennia of Jedi wisdom (and mistakes).
Luke begins a new Jedi
tradition, more akin to the Ancient Order, but unique all the same. And
with Balance of the Force restored, a new Jedi Order is able to arise. Yet with
a new Order came new challenges and new mistakes, but more importantly a closer understanding of
and bond to the Living Force was forged. Thus, the legacy of the Skywalkers is fulfilled and it
falls upon the next generation to use the truths of the Jedi Code to contend
with
whatever new evils may arise...
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Movie Reviews
Revenge
of the Sith Review
From the moment the opening scene pans to hundreds
of battling starships you know
you're in for something special. The banter between Obi-Wan, Anakin and R2
are classic Star Wars, and the action is intense and unrelenting. In fact
one of this film's greatest strengths is that it manages to carry you back to
1977 and 1980. Each entry has had it's own particular vibe and style, but
from the outset
this one indeed feels more like the Classic Trilogy.
Begun in Episode I's The Phantom
Menace, the philosophical concept of duality is brought to a climax as the
kindly Palpatine is at last revealed to be the Satanic Darth Sidious, and Anakin
who has been leading a double-life is torn in two due to his fearful concern for
his wife
and his duties to the Jedi. But those are just the surface tensions and
the film is replete with complex theological and political issues that are
anything but. This is easily the heaviest film of the saga, and is
filled with thematic resonance. Yet it is also the most action
packed. General Grievous adds to the mayhem of the first half of the film
as the newest villain to enter the Star Wars pantheon. Sadly, we don't
really get to know too much about him (a shame as he's really the
progenitor of Vader in many ways), and I'm not sold on the Russian
accent or cowardly disposition. Thus, his back story which features in
various books, comics and cartoons is left to fill in the blanks (and also
presents a much fiercer enemy) for those interested.
As mentioned, the story is densely
packed and it builds in layers upon layers until the final climactic hour.
The fact is, going in we all know what is essentially going to happen, but when
it all finally comes down, it's surprisingly shocking. As other reviewers
have brought out, Palpatine/Sidious steals the show as he sows the final seeds
of the Jedi's destruction, the Republic's fall and Anakin's turn in brilliant
Machiavellian style. And its arrival feels sick and dark and wrong.
The main theme of the film is betrayal with a capitol B and Lucas perfectly sets
the stage. And then we get Order 66.
Order 66 is the knife stab, the
final coup de grace. While general audiences will be disturbed by
the stunning montage, those of us who've read the literature leading into the
film and have gotten to see the relationship
the Jedi formed with their Clone comrades will be heartbroken. One can't help but
shudder now when they see that armor. Still, the film gets darker from
there. There is no happy ending here. Anakin not only loses the girl, he loses himself.
There is a brilliant shot of Vader's helmet descending upon his face, but filmed
from the audiences' POV which
is a telling indictment of the viewer. We are each the hero in our
dramas and must choose wisely else the figurative mask of evil becomes
our own.
Some have expressed confusion over
Anakin's "quick" turn to Jedi killer – myself included when it first
occurred – but in truth it adds to how disturbing everything feels.
In real life, sometimes people do things we never in a million years thought they would
do. It's shocking because it happens so suddenly. In the case
of Anakin, the seeds that had long ago been planted are cultivated and come
to fruition at last. What's upsetting is the fact that it didn't have to. Though, we're made to
understand his motivation and ultimately why he chooses to believe the lie,
there is no denying that Anakin allows himself to become the thing he's
hated. It's one thing to sacrifice your own life for the one you love, but
to sacrifice the lives of others is evil and twisted. And despite Anakin's
resultant carnage, Lucas still manages to make us feel sorry for Anakin. He
doesn't start out a monster, although he certainly becomes one.
And the keys to understanding how are all there and in the prior two films.
Visually, the film is as striking
as the depths to which all of the characters go; it is exhausting (in a good
way), exhilarating and emotionally charged. The acting is superb on all
fronts and is exactly as it should be for a film that is painted in broad
strokes as fantasy films are (and any feelings you might have that there was a
superiority of performances in the Classic Trilogy is pure nostalgia). Ewan, Hayden, and Portman break hearts. Obi-Wan's speech to Anakin as he
is consumed by the flames is achingly painful! Truly this is not
only the darkest film of the six, but the keystone to all of them. Many of
the loose ends are tied up and the pieces come together, and those that aren't
have become the subject of much welcome discussion. One of the most
brilliant aspects of the film are the subtleties left unexplained, mysteries
that leave audiences with various thoughts and questions for them to answer; Is Palpatine
in fact the "father" of Anakin? Sidious hints to Anakin that his master
(and he) had the power of manipulating midichlorians into creating life.
Or is this yet another of his megalomaniacal lies and Anakin was created by the
Will of the Force? Does Mace Windu best Sidious
prior to Anakin's betrayal? Or is Sidious playing a game that will force
Anakin's hand against Windu? How did the Jedi Council fail so thoroughly
to prevent these circumstances? How were they so easily deceived?
Then there's John Williams'
powerfully emotive score that manages to strike all the right chords. This
one is right up there with Empire's score and may even, like the film
itself, surpass it. Many fans out of a sense of misguided loyalty will
never allow "a prequel film" to be equated on the same rank as their beloved
and
holy "Classic Trilogy", but all that aside, I think time will reveal
that this film ranks as
one of the best (if not the best) Star Wars film of all six, and its soundtrack
is certainly one of the many reasons why. The DVD promises even more.
My sole disappointment is knowing
how much was cut out. A lot of great scenes were removed purely for time
factors that I'd like to see restored to the film in an Extended Edition.
Likely, we'll have to
wait for the six-DVD box set for that, but it'll be worth it! More Jedi;
more battles; more Wookiees; and more importantly an entire subplot involving Padme,
Bail Organa and Mon Mothma plotting the Rebellion that adds considerably to the
story of the saga, to Palpatine's machinations and to Anakin's downfall as well.
There you have it. Star Wars
as a film series has come to an end. But what an end!! One cannot look at the Classic Trilogy the same way
and Lucas was right when he promised that when all six films were out, the
entire saga would make
more sense. Episodes I and II now have far more resonance and an expositionary structure that set the stage for film three. Revenge of
the Sith has brought cohesiveness to the two trilogies and ultimately
elevated the entire saga. For fans who still have questions or just can't
get enough, there are always the books and graphic novels, and even two upcoming
television shows to stave our appetite for the greatest science-fiction/fantasy
epic of our time... Lucas proves the naysayers wrong by
crafting a film with real human depth and drama, a brilliant
cinematic treat that despite its grounding in the fantastic and mythological,
stands as
a warning example for our day about our own inner temptation and pride, the sin
of misplaced loyalty and the trust we place in human institutions and leaders and those that
wield power.
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On the final Star Wars film...
Reflections on
Revenge of the Sith... prior to seeing it
Right now, the final Star Wars is debuting all over the Eastern Coast and the
excitement ranks palpable among the million faithful. Even the TV news,
the acme of bourgeoisie mediocrity is showing newsclips of rabid fans lined up
for what will likely promise an exciting and truly climatic two-plus hours
detailing the choices and consequences of a young man desperate to do what's
right but ultimately failing in the end. Yet sitting here writing this
now, still several hours from seeing the film (tomorrow evening at 7PM), I can't
help but think about the issue of choice and consequence and discern a somewhat
bitter pang of disillusionment. No, I'm not talking about tired fan-boy
vitriol over the prequels or allusions to raped childhoods. I'm not even
talking about the films, per se, but rather what they represent in the cultural
milieu in which many of us grew up.
The spell, of course, doesn't true
for all – for a faction remain staunchly immune to its charms – but for a rather
large number of youth of the seventies and eighties, the Star Wars films were
lightening in a bottle back in 1977 and 1980 (and to a degree in '83 and in
subsequent re-release years); and whatever illusive thing it was, it was magic,
for it was the essence of idealism and imagination. Few films have the
ability to catalyze a generation. There was a reason Star Wars altered
everything in the movie industry. The films opened up the hearts of
filmgoers – especially young people – to the possibilities of something more,
something greater and more profound than the dark, mundane madness of the world
we inhabit. True art has the power to do that. Star Wars, despite
its perceived flaws (most of which are besides the point) is true art.
Dreams were begun for the generation of 1977 and here, twenty-eight long years
later, they've come to fruition.
Or have they?
I know of many who's lifelong careers in writing, illustration, editing,
make-up, design, special effects, music, acting, directing, etc., were birthed
and achieved solely due to a love of Star Wars. Still for every success
story, there are hundreds who simply dreamed... and ended up in an office
somewhere typing up TPA reports, or following professions their parents laid out
for them long before they were born, or struggling at a variety of things that
never seemed to fit. The final Star Wars film is not merely nostalgia, nor
is it just the exciting and likely memorable conclusion to a fantastic series of
films.
Revenge of the Sith could be viewed as a reflection on three-decades of
life lived and choices made. That's a lot of time to look back upon
and reflect on where we are... where we might have been ... and where we still
might be.
Some reviewers have gone to lengths to express a sadness at the conclusion and
completion of the Star Wars saga and the transformation of the good man Anakin
into a figure of evil, but perhaps there is a more subtle notation on the
passage of life itself and its inevitable march towards old age and death; of
dreams not fulfilled; of hopes not achieved; of love not attained. With
Revenge of the Sith at hand, and its layered theme of choice and
consequence, the youthful dream comes to an end and the dreamers are washed
ashore on the tide of transience and regret... Or perhaps not.
Perhaps, Sith is the catalyst, an opportunity to start again, to make the
next thirty years everything the first wasn't. After all, Lucas has
promised that Star Wars itself will live on... on television with two new
series, in books and comics and DVDs, and eventually 3D. So as Star Wars
continues by morphing into new life, so too can its audience embrace change and
growth, taking courage from the metaphoric examples of hope to embody better
ideals and effect real transformation in life Dreams are only so good as
the foundation blocks upon which to build improved lives. Or like Anakin
will we continue to languor in illusion and disappointment and inevitably
suffering the consequence of bad choices?
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Book Reviews
The
X-Files: Volume One
New trade paperback by Checker Publishing

To the minds of many fans, no Television show
has ever come close to equaling The X-Files, not in its creativity nor in
its quality. One of the things that set it apart from the others
were the stories; intelligent, dark, mysterious, quirky, dramatic and at
times funny and bizarre, the X-Files were a cornucopia of imaginative
tales with a cast of characters you loved and loved to hate. And
while the show may be gone, The X-Files are far from forgotten. In
line with star David Duchovney’s recent talk of an upcoming X-Files
feature film, Checker Publishing has done X-Files fans a great favor by
publishing The X-Files, Volume One, bringing back into the print
some of the best original issues the Topps' X-Files comic book series had
to offer. Approved by X-Files creator, Chris Carter, this too-short
lived series ran a brief 41 issues before Topps' comic line folded, and
now at long last you can read some of these great stories!
Wisely, The X-Files Volume One
begins where the Topps' trade paperback collection left off. Volume One
presents issues 13 to 19, along with the adaptations of the pilot and
Squeeze (episode 1x03) for good measure. While the first twelve
issues formed a continuous storyline of a a conspiracy involving an
entirely different alien entity and government cover-up, in truth, the
best work on The X-Files series began with issue 13. Stefan Petrucha
abandoned the overlong (and overly confusing) multipart story in favor of
well-constructed standalone tales, and the results shined… and scared.
“One Player Only” deals with the monster
within and the thin line between sanity and madness. “Falling,” a
highlight of the run, demonstrates the disturbing truth that evil
transcends age and the supposed innocence of youth; “Home of the Brave,”
pts. 1 and 2 form a chilling account of Mulder and Scully trapped within
the violent mindset of disenfranchised, uneducated youth. “Thin Air”
features everyone’s favorite smoker in a story about the strange
reappearance of a long-lost pilot.
Petrucha’s characterizations of Mulder and
Scully are dead on, and the well-researched mysteries they must solve
evoke the same chilling, true-to-life aspect of the show. Likewise,
Miriam Kim and Charles Adlard’s artwork do well to evoke the shadowy
mystique of the series. Checker’s reprint job is superb, with
vibrant colors and heavy-stock paper that excels even the original run.
Volume II and III are scheduled for release shortly, and X-Files fans
would do well to grab up these excellent trade paperback collections while
they can.
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On Swamp Thing
I must
admit that seven years after reading it, I've come to have rather strong
feelings of disregard for the Swamp Thing title. As a character,
Swamp Thing himself is great: he's what turned me on to the series and
ultimately what kept me there when things started turning sour. The
character displays compassion, justice, love and courage; he's a champion of the
earth, a noble protector and an altogether fun guy (pun intended) to boot.
As a series, however, its a different story. Swamp Thing began life
as an enjoyable post-EC monster title which Len Wein (and then roommate Gerry
Conway) "borrowed" from the old Airboy comics in the character known as The
Heap. The Heap was the forerunner for all marsh monsters to follow (note:
The Heap himself may have been a borrowing from Theodore Sturgeon's short story
"It," albeit Sturgeon's creature was no helper of Man), a bizarre-looking – but
lovable – humanoid moss creature that aided Airboy (and in a later
incarnation of the series his son) on various adventures and against a myriad of
human and supernatural foes. Len took his version 'Swamp Thing' to DC and
Gerry brought 'Man-Thing' to Marvel. Both started off as one-shots in
horror anthology titles, and in time both were deemed worthy enough to warrant
their own individual series. Wein's Swamp Thing soon followed the
comic-book tradition of crossovers – and before too long – Batman
and a few others were paying visits to the marsh. The decision to
incorporate a horror/fantasy character into the greater DC Universe would prove
to be part of the series' undoing in later years.
Swamp Thing was eventually cancelled and the character was dragged over
to the abysmal Challengers of the Unknown series for six mind-stultifying
issues of stupidity as the character traveled millions of years through time
with the abominable "Challs" (absurd as it now sounds in a few years
another writer would attempt to take Swamp Thing through time with similar
success)...
Before long, Swamp Thing was back in his own series (it's second) with a more capable writer
(Marty Pasko) and better days ahead.
Then came Alan Moore. It's no exaggeration to say that Moore is among the
best writers the comics world has ever known, if not the best. For a
change, a comic book actually had a master storyteller on their hands
– an artist who knew how to
craft powerful and interesting tales, generate an atmosphere of palpable fear,
and create believable flesh and blood characters that readers could care about.
Now, the horror medium is not for everyone, and Swamp Thing contains more
than its share of disturbing elements that some might rightfully find
distasteful. Incest, child-exploitation, rape, mutilation, cannibalism,
and other less than savory elements were backdrops for many of Swamp Thing's
adventures. In the hands of Moore, however, they were at least handled
with a sense of artistic care and propriety, and never sank into debasing
exploitation (later writers and titles to emerge from the Vertigo label had no
qualms about keeping to such standards). The series took off and
became a literary masterpiece that proved to anyone paying attention that the
comics medium could attain to far greater artistic heights than it had formerly
aspired to. While Moore celebrated a long run on the series, eventually he
decided it was time for him to move on to greener pastures.
Admittedly, few writers could have followed in the heels of Moore. Neill
Gaiman would have done very well, and I can think of a handful of others that might have
managed to at least maintain a certain level of integrity for the series.
But that was not to be the case. Over the
course of the next two writers Swamp Thing devolved into a series so
absurd and
riddled with plot holes you could move a forest
through it.
Rick Veitch, the series' then current illustrator, thought to follow-up on
Moore's space saga (in which Swamp Thing took a phantasmagoric tour of the
universe) by taking Swampy through time. Time-travel stories are at
best extremely difficult to write and even more difficult to make sense of,
and even the most capable writers generally fall back on campy pseduo-science for the
sake of enjoyable stories (the Back to the Future trilogy, Quantum
Leap). Veitch's efforts proved time-travel was in fact a waste of time,
as issue after issue became bogged down in absurdity. But the real problem
was that the stories became increasingly difficult to follow and ultimately just
not that interesting. Veitch departed the series due to DC's firm decision
not to run a story he had written in which Swamp Thing travels back in time to
the final days of Jesus' life. In Veitch's proposed tale, Swamp
Thing and Etrigan the Rhyming Demon play direct roles in a blatant corruption of
the Biblical account (Veitch apparently had no qualms placing what many consider
a sacred historical event within the context of a fictional universe that
embraces evolution, aliens and Greek and Roman deities). In an
astonishingly unprofessional and bull-headed
move, Veitch – unable to comprehend how such a story might be considered
offensive to some –
abandoned the title mid-stream, forcing DC to come up with a writer
on a moment's notice. Proving they could match one move of stupidity with
another, DC decided to hire writer Doug Wheeler to pick up the strands of
Veitch's now abandoned storyline.
Admittedly, Doug
Wheeler had an unenviable task. He had to finish Veitch's barely
comprehensible storyline, as well
as come up with a new and interesting storyline of his own. While he may
arguably have succeeded at the former, he failed miserably at the latter.
So awful has the later run become that Wheeler's stint on Swamp Thing is
regarded as its lowest point, incorporating some of the most inane, confusing
and ill-conceived ideas of the series. By the time the multi-part 'Quest for
the Elementals' storyline was over, Wheeler had mired the series in a dense web
of perplexity and delirium that was further made atrocious by the
ugliest interior artwork Swamp Thing had ever seen (which is ironic as the cover art was
some of the finest to grace the series). The end result was so stultifyingly bad, few would be able to comprehend it.
Whatever
straining sense of believability Swamp Thing might have gained under Moore
as a Fantasy series was destroyed by shoddy storytelling and an
impossible-to-follow narrative that hijacked its readers into nonsensical ideas
including
mushrooms from outer space, an incomprehensible plotline involving improbable
lineages and kidnapped elementals with unpronounceable names. On top of it
all was an dumb-as-nails conjoining of DC mythology, pagan religious beliefs,
pseudo-science and Biblical concepts twisted (or misunderstood),
all of which betrayed a complete lack of knowledge, care or research done on the
parts of the authors and editors at DC (who must have been on an extended
leave-of-absence to not see how low the series was sinking). In actuality,
the problem began with allowing the absurdities of the DC Universe to infiltrate
Swamp Thing in the first place, and one that Alan Moore himself perpetuated
(although in his case the DC elements were at least made remarkable). The
failings of the DC Universe with its myriad superheroes and freaks, and its
well-intentioned but ultimately superfluous Crisis on Infinite Earths and other attempts to fix what
was shamelessly destroyed by decades of absent continuity, became the failings
of Swamp Thing as well.
By the
time Nancy Collins came onboard to try and restore some dignity to the series,
it was for many a case of too little, too late. Moore's departure had been
the death knoll of a once great fantastic series. Collins, to her credit, did
manage to return the series to its roots and give it an adult, dramatic element
that proved extremely refreshing after the absurdity of the last two story-arcs,
and had the prior two writers never gotten involved, Swamp Thing as a whole
might have stayed on the top artistically (commercially it was never a great
seller even under Moore). Her work shows a maturity and depth of
understanding of the horror/fantasy genre, and she is clearly, next to Moore,
the most adept writer on the series. Yet before long, it was time for
Collins to part as well.
Despite some excellent writing and ideas by Collins,
Swamp Thing was again ripped from his roots and dragged through the mud
by its next author, Mark Millar, who apparently thought an excess of profanity and
surprise plot twists without rhyme or reason would suffice for good stories and
characters to care about. Millar must have imagined it would be amusing to
take a character that was a perpetual child molester, torturer, rapist and mass
murderer and magically transform him into a "kind old man." Conversely, he
took established beneficent characters and suddenly twisted them into evil ones,
all for the sake of giving readers a shock. His sole redeemable move was
the direction in which he took the character of Swamp Thing himself. As a
result the series somewhat managed to conclude on a high note. If I'm
being extra harsh on Millar, it's because a lot of what he did was pretty
amazing. Without eschewing what came before, Millar managed to give Swamp
Thing a shot in the arm. Had he relied less on the aforementioned
"modernization" and surprise-factors, his run might have even rivaled Moore's in
popularity. Thematically, at least, Millar brought both the title and the
character to where it needed to be. The saga of the Swamp Thing had drawn
to an appropriate close and a rather poignant finish. No more appropriate
ending could the series ask for. Or at least, so it
should have been.
Years later, the title was resurrected again, only this time it was to
follow the miserable career of Swamp Thing's miserable daughter. This
third series was penned by Brian Vaughan – by no means a bad writer, but who
turned the main character of Tefé into someone so repugnant and put her in a storyline so drenched in negativism,
even long-time readers walked away feeling they had been dragged through a bog.
Mercifully, the series was cancelled not long afterwards. But the shame of
it is, having read Darko Macan's treatment for how he would have taken the
series (you can find that
here), it's
clear to many that it would have made the perfect coda for the first two series.
Macan's ideas incorporated not only the continuity of the former Swamp Thing
tales, but the spirit, taking Tefé in a direction that was logical for her
character, easy for new and old fans to jump onto, and good for the overall
story. Yet for whatever reason, the powers-that-be at DC clearly thought
Vaughn's trip to the funeral parlor every month would sell more than Macan's
concept for mystery and adventure. It didn't and it was cancelled after a
mere twenty issues. Of all the setbacks Swamp Thing ever faced,
DC's decision to bypass Macan's proposal is one of the biggest.
Why DC would want to resurrect Swamp Thing yet again
is beyond anyone's guess, but this
time they promised to return Swampy to his roots, only with more insanity,
sickness and super-villains. By this point, however, a long time had
passed since the second (and primary) series had ended.
DC should have presented a story that would bring old and new readers up to
speed. They didn't. Instead, they had Mike Carey churn up a storyline in
Hellblazer that was every bit as convoluted as some of the most
incomprehensible stories of Swamp Thing's past. Due to a mystical Beast
from Eden, Sargon, and a ruby with strange powers (!?), Swamp Thing is somehow
stripped of everything he gained in Millar's run, all so that they could have
him once again roaming the Louisiana Bayou. If you've read that series,
you might realize just how utterly wrong an idea that is, not just for the
character or continuity, but for the story as a whole. Ah, but they didn't
just invalidate over 30 issues of the series, its momentous climax and
earth-changing denouement for nothing! No, not at all. See, for a twist,
this time he's been split in half, with the primary focus of the series being on
the half that's a mindless, blithering idiot (see apparently Swamp Thing has at
last become like many of his former DC editors.) Not content to ruin the
titular character alone, his family are also dragged through what amounts to a
haphazard re-imagining. Abby, who barely resembles the strong heroine she
once was is found dating
abroad, and of course, missing her swamp-lover, and Tefe decides to stop being
the cause of death for everything and everyone she comes across and is transformed into
a lesbian in search of love. As with the last series, the story meanders
in weirdness, with no one interesting to follow. The series soon emerges an
exercise in phantasmagoria, and by the time Andy Diggle hands over the writing
chores to Joshua Dysart, even the hardcore fans were perplexed as to what
exactly was going on. To be fair, some have expressed enthusiasm for what
Dysart had attempted (the run was finally cancelled again at issue #29.) I can't
say as I don't know. Having lost interest, I'd stopped reading it early on.
It seemed to me that the writers forgot what the series was
about: a tragic creature called the Swamp Thing, who is dangerous but ultimately good-natured
and heroic, fighting evil and maintaining the
balance between Mankind–who could be both
innocent or destructive and cruel–and Nature,
which could be similarly destructive and cruel. More importantly, that
second series had a true ending. Swamp Thing was no longer either of the
swamp or a thing; he'd become what he'd meant to be all-along, the embodiment of
the earth itself. The planet and its inhabitants were changed as the
result. The entity Swamp Thing became was untouchable, beyond the Green,
beyond anything John Constantine, Sargon or a mystical ruby could do. To
suggest otherwise was both absurd redundant, and an invalidation of the first
two series. In my eyes, at least Swamp Thing ended at issue #171.
Among the charms the first two series had was its wild abandon.
Giant killer flowers, over-the-top villains who refuse to stay dead, a cabal of
talking trees, monsters of every shape and size, trips to outer space and the
underworld, hallucinogenic plant-sex, mind-blowing revelations, soap-opera
styled melodrama, Machiavellian plots, evil cults, aliens, dinosaurs, pirates, a
hippie doll-elemental, aquatic vampires, ecological warfare, magical
transformations, multiverse hopping and even a visit from Walt Kelly's Pogo!
These were some of the elements that kept the series fun (albeit in a mental-institution kind of way) and
unpredictable. Moore's classic issues certainly contain darkness in them,
but underscoring the horrific nature was also beauty and wit and humor and love.
Moore's stories were only on the surface about monsters; underneath was a
running commentary on the human condition. Those who came after him,
excepting Collins and Millar, missed all of that, and from Vaughan on, it was
nothing but darkness. And in so committing the series to that sole
direction, DC betrayed its spirit and forged a counterfeit Swamp Thing.
But perhaps it was doomed even before then. Due to its inherent nature, fantasy has a more
difficult job maintaining a willing suspension of disbelief. By placing
Swamp Thing within the context of the DC Universe rather than its own
separate realm, the title became mired in the inconsistency and irreconcilable
contradiction of DC continuity. Introducing badly researched mythological,
religious and pseduo-scientific concepts (not to mention the
less-than-appropriate condoning of illicit drug use) further sank the series
into a bad parody of itself, and reading it became an assault on one's moral
equilibrium as well as on one's intelligence. The reason it's a
shame and why this essay was even written in the first place is because Swamp Thing had
risen to such heights. I remain ambivalent about
Swamp Thing, but it's helped me to understand the concern for creator's
rights that many had fought for in the industry some years back. I also
understand now why it's called the comics
industry.
It goes without saying that if I were put in charge
of the license, Swamp Thing would be redone. No more infiltration
of DC's out-of-control universe, no more silly science and false-religious
trappings; gone would be Veitch's time-travel mumbo-jumbo and Wheeler's jaw-droppingly
ridiculous Quest for the Elementals arch; also gone would be Vaughan's
suicide-inducing Tefe stories and basically everything that came later.
What would be left standing would be most of Wein, Pasko, Moore and Collins
(with a smattering of the others) incorporated with new stories from Steve
Bissette (who was going to be pen several Swamp Thing novels) and Darko
Macan's Tefe storyline. And while I'm fantasizing out loud, I'd even
solicit new stories from some of the first two series' writers.
So no, I can no longer recommend reading Swamp Thing
as I once did. But I can recommend tracking down some of its highlights,
including the work of Marty Pasko, Nancy Collins and even Mark Millar. But
start off first by picking up the trade paperback reprints featuring the first
series by Len Wein, the man who created the lovable muck-encrusted mockery in
the first place, and then, of course, Alan Moore, the man who brought comics out
from the nursery whilst penning some of the most creative and
enjoyable issues of comic literature ever seen...
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From Page to Screen
The Chronicles of Narnia:
The Lion, the Witch and the Wardrobe

A Review by Joe Bongiorno
I managed to catch a
midnight showing of the Narnia film (with the unwieldy acronym TCON:
TLTWATW). Like many others who've read them, the Narnia Chronicles
is more than just a children's series of books, and for good reason are
they rightly renowned as one of the cornerstones of fantasy literature.
So for those of us who've read and embraced the books, anticipation and
hope for the first genuine film adaptation (both a cartoon and BBC series
predated it) ran as high as that for author Lewis' friend J.R.R. Tolkien's
adaptations.
To set the record
straight, this film is not Lord of the Rings IV as some had hoped
or feared it might be. It is a wonderful children’s film, but a
children's film it remains, one that parents can enjoy alongside their
young ones and teens. It’s adventurous, funny, creative and
whimsical, and never panders to children in the cloying way recent
animated faire has done that sends anyone above ten into violent paroxysms
of rage (as in the atrociously awful A Shark's Tale.)
The story centers on
four children who've been sent to a distant relative's home to escape the
bombings in England during the second World War. The siblings
eventually discover a passageway into another world called Narnia where
animals speak. There, another kind of war is about to take place,
one led by the rightful ruler of Narnia, a lion named Aslan, and the
usurper queen known as the White Witch. With forces arrayed on both
sides, the children become the catalyst for the war, and in particular,
the youngest son Edmund, who's misguided judgment betrays his family, and
gives the evil queen the trump card needed to give her ultimate power over
Aslan and Narnia.
From the masterful hand
of C.S. Lewis, the story is timeless and brilliant in every way; it is the
stuff of dreams and myth, and Lewis adroitly interweaves a sense of
verisimilitude into his fantasy world that has kept children and adults
returning to his books for over fifty years. The film needed to give
Narnia that same reality, and on one level it does. As a movie for
young people, it is successful and many in the audience (mostly made up of
teens and young adults) were thrilled. As an adaptation of the book,
however, it falls short on a number of levels. Where and when the
film works, however, it works beautifully, transforming the wonder and
magic of the written word to the screen. The first forty or so
minutes were near-perfect (save for the professor who is a bit too
eccentric and not enough the wise grandfather-type he needed to be); the
house, the interaction between the siblings, and especially Lucy and
Tumnus are fantastic and lifted expertly from the pages of the book (even
the WWII prologue which is not in the book "feels" right), and if in fact
the film followed the inspiration exhibited in the first third of the
picture, it would have emerged a genuine masterpiece. Sadly, though,
for me it doesn't. As the four children enter Narnia together to
begin their adventures, the magic begins to become contrived, the humor a
bit too cute and the characters a bit too Disney/Shrek. In fairness,
Andrew Adamsom gets an 'A' for effort, as he does his best to remain
faithful to the book, but there are some beats missing that are pertinent
to the realization of the story and to capturing the essence of the book.
One element that is sorely lacking is exposition. While played well
by Tilda Swinton, we know next to nothing about her character? Who
is this witch and why had she taken over Narnia? What's made her
think she’s queen? What is Narnia for that matter? Granted,
the book doesn't go into all the details (leaving a lot for the prequel
The Magician’s Nephew to unfold), it does give enough back-story to
render The Lion, the Witch and the Wardrobe a complete story that
could stand alone without the other six books in the series. The
film, on the other hand, skimps on these details. Adamson does right
by focusing on the four kids, for they are at the heart of the tale, but
he fails in developing the other aspects of the story (the metaphoric
skeleton and muscles), and as a result the world and all its denizens get
short shrift – including the main protagonist and antagonist, Aslan and
the White Witch, who are just barely sketched. Again, this works for
a children’s film, and if nothing else, if this film gets interested
viewers to pick up the books, then it’s accomplished a great thing in and
of itself. Yet for adult viewers, something feels missing in the
film.
So much care and detail
are spent on the brilliant first third of the picture that the later
portions seem rushed by comparison. Another aspect that seems rushed
is the special effects. In some cases they are spot on, such as the
perfectly portrayed Tumnus and Aslan who is mostly well-conceived, yet in
others it was clear that another few months would have really benefited
the picture. That or perhaps the effects should have all been
handled by WETA instead of dividing the work to lesser companies. In
a film that attempts photo-realism, the fox is particularly out of place,
sporting a face halfway between cartoon and human; in fact he seems
straight out of Shrek 2. For me, this shatters the tenuous illusion
of Narnia as a believably real world. The wolves were better
handled, although they too kept shifting from decent effects to bad, but
aside from some poor CGI moments on them, the greatest flaw was the voice
given to the head wolf. Not only does the creature talk far too
much, but whoever played him lacks any sense of gravitas, rendering the
character as little more than a cartoon villain. Couple this with the
wisecracking beavers (who are the comic relief and indeed succeed to be
funny at times) and you have a poor middle-act that unravels the sense of
believability in Narnia that the first third of the film imbued.
This is further degraded by the inclusion of a certain unwelcome
character, but more on him below.
The focus of the latter
third of the picture is, of course, the great battle. Here again,
some parts are inspired, particularly the ones focusing on the White Witch
– who proves an interesting, adept fighter that steals every scene – but
others seem a bit overdone. Two elements detract from full enjoyment
of the battle, and the first is the fact that much of it seems similar to
what's come before. Many will cite Lord of the Rings or
Braveheart as the quintessential battle films, though many have come
about since. But of course, as this
is a PG rated film for younger viewers, much of what lent that film its
power cannot be reproduced here, and any homage to those films does little to aid
this one other than to make one wish the director had the creative juices
to render the battle in a more unique fashion.
*Update: The
extended edition of this film on DVD goes a long way towards helping with
the battle scene. In fact, while I still would have liked it a bit
grittier, I like it a good deal more now. The extended edition also
helps give Narnia more screen time, as well as the kids, both of which are
needed extensions. The extended edition could and should have been
longer. But knowing Disney, they may be holding back for marketing
reasons. But I like the film enough to purchase another version, if
indeed a longer cut is in the offering.
Perhaps I’m reading
too much into it, for the Queen is exceptional to see. Another
element that needed work was the creature design. While the Minotaurs are fearsome enough, the faun army is just plain goofy, and a
number of other races just don't feel like the paint has dried on them yet
(such as the Centaurs) or seem out-of-place (such as the Dryads who are
bizarrely realized). What’s lacking here is any kind of introduction
to all these creatures and races. They all just suddenly appear on
the scene and then soon disappear, and one wonders what they're doing
there. At least in the cartoon adaptation, the White Witch
introduced the various races of evil creatures she’s summoned, but no
mention is made in the film of the fact that Narnia happens to contain a
myriad of
races, cultures and allegiances. The film takes it all for granted,
as if to say, “Here’s a fantasy world and here’s a bunch of fantasy
creatures.” That’s a lazy way out of taking a few brief moments to
properly set the stage for the land and its inhabitants. As such,
Narnia as a place suffers from seeming like too generic a fantasy world
with no real sense of history or purpose. Again, a little exposition
from the book would have solved this.
As mentioned, Adamson's
focus is firmly on the four children. And while great performances
can sometimes elevate a picture above its shortcomings, this never happens
on this film because one of the main protagonists, Peter, doesn't work for
me at all. In the book, Peter was my favorite character and Edmund
my least favorite. In the film, it's completely reversed. The
other kids are great most of the time, but William Moseley who plays Peter
is just bland; in fact he's almost unlikable. This may or may not be
the actor's fault, but he's miscast in my opinion. The character
needs to draw the audience in. Instead, he's distant and a bit of a
prig, which hurts the film as Peter is utilized quite a lot, and the
character as portrayed simply isn't interesting and I resented the screen
time he was given (time that was needed for Aslan, the witch and their
respective minions).
One final insult to
injury was the painful decision to include Father Christmas. Tolkien
was right in objecting to Lewis’ inclusion of the character in the book,
but in the film, it’s awful and hits a completely wrong note.
Thankfully, he’s in only one scene, but the scene stops the film cold in
its tracks and truly destroys the suspension of disbelief for all but the
sappiest and youngest in the audience. It's a scene that should’ve
been left for the Extended Cut (or better yet separate deleted scenes
section).
Despite my complaints
over what I perceive as flaws
with the film, it’s still an excellent and enjoyable movie for its
audience, children and the young-at-heart. I won't comment on the
over-inflated controversy. Whether you love, hate or are indifferent
to the Christian underpinnings of the book, it's mostly the same here and
as such is subtle (as it should be.) My review is based on an adult
fan's perspective of the adaptation of the book and may be overly harsh
and nitpicky. But I think C. S. Lewis’ work could and should have
been much better realized, particularly in the latter two thirds of the
film. More time before the release date could have turned what were
only so-so special effects into truly astounding ones. More
importantly, a more experienced director could have taken the material and
transformed it into a masterpiece. Better decision-making in terms
of the actors (particularly in the case of Peter), including appropriate
voice-actors for the animals (which, as the most difficult element to
swallow, benefit from the proverb ‘less is more’) who needed seasoned
voice-acting and directing to convey the 'reality' of talking beasts; more
exposition that brings the viewer firmly into the history of the unique
world of Narnia and its struggles; more weight, gravitas and elegance;
more time spent establishing the inhabitants of the world (both good and
evil) to allow the final battle scene to have some power and a real sense
of purpose, and better scripting, direction and oversight (eliminating
suspension-of-disbelief destroying scenes involving poorly conceived
foxes, loquacious wolves and Father Christmases). These elements and
more would have propelled this film from an enjoyable diversion that bears
a surface likeness to the book into a genuine classic.
*Update: Again,
the film is improved in the Extended Cut on DVD and on a second and third
viewing proved more enjoyable. The Extended DVD claims to have
improved on some special effects, and that's possible. The fox and
wolves seems a little better to me, though it's possible that the smaller
screen (I have a 65" widescreen but that's still a lot smaller than most
movie screens) helps in that regard. More importantly, the film does
seems to work as a more grown-up version of a classic Disney film.
What do I mean by that? Simply that it should entertain most age
groups. Hardened adults and spoilt brats aside, it's a good family
film in the most positive aspect of that phrase. Looking forward to
Prince Caspian!
The Chronicles of Narnia:
Prince
Caspian

If I may wax poetic for but a moment, tonight
I saw a book come to life. It is not a common sight, especially when said
book is a fantasy title, for it’s all too easy to get things wrong. And
the fact remains that, though I came to like the first film a good
deal, I didn’t love it; the first third was well executed, but the
middle portion felt too light, lacked gravitas and mood; the world wasn’t
as fleshed out as it needed to be; the ending battle was weaker than it
should have been; the CGI seemed rushed in parts; there were just a lot of
ways in which I'd have made things resonate stronger. The extended edition
did improve the film, and as I've said, I came very much to LIKE it a good
deal.
So as can be imagined, I didn’t have terribly
high expectations for Prince Caspian; and none of the ad campaigns
did anything to raise them, not least of which was the trailer: I didn't
care for Caspian's accent, the effects looked as ho-hum as before, the
choreography and acting seemed to promise more of the same. I didn't want
more of the same. I wanted a movie that would make me, a fan of the genre
and of the books, but one who's well past the age of 10, believe in
the world and its denizens. Yet I doubted it was possible. Too many
compromises have to be made in an era that pigeonholes movies based on
target audiences with too few directors remembering the days when a film
had the power to move you.
How wrong I was! From the moment Prince
Caspian begins with the screams of a mother in labor, to the dour and
treacherous Miraz, the harrowing night-time escape of Caspian into the
forest, the enigmatic arrival of the Pevensies into Narnia, everything
worked. It not only worked, it set the right tone and began to weave a
spell…
Could this be the SAME Andrew Adamson that
gave us the cartoon-like fox and even sillier Father Christmas of the
previous installment!? Prince Caspian was touted as being darker,
and that's a term that's often overused, usually with the intent of trying
to get an older audience to see it. But Prince Caspian isn't
simply darker (which it is and gorgeously so), it's a far more
well-crafted film, somber, artistic and atmospheric. In other words, all
the things I felt were lacking in TLTWATW (though in fairness, that was
intended to cast a different aesthetic).
A big part of the reason for this is the fact
that Adamson takes a bit more time conveying the characters and world.
The political machinations of the grim Telmarines, for instance, help
ground the film with a level of verisimilitude more often found in
historical epics. That a thousand years have passed, that the four
protagonists have not quite adjusted to returning to the world in which
they're children again, that Narnia has irrevocably changed, these
elements are handled with skillful directorial touches, moments of beauty
and strangeness, a well-spoken line of dialogue or a subtle glance. The
world and its inhabitants are so fascinating you want time to explore them
even more, but you can't because an army is heading to exterminate the
ancient, hidden part of that world that still exists. It’s just the right
balance of tension the film requires.
Wars in fantasy films have become almost
cliché, so I don't quite understand how Adamson pulled off the many
battles present here. While on the surface they might appear lost scenes
from The Lord of the Rings, on closer examination, they stand out
as exciting and fresh. In fact, I prefer these to the interminable
Helm's Deep and the over-the-top Battle of Pellenor Fields in the Lord
of the Rings films. I certainly wasn't expecting to find Prince
Caspian's battles more interesting and better choreographed.
Now, all of this would have backfired if
Adamson made the "magical" parts and characters too magical, or if
the voice-work wasn't well done, or if the CGI didn't convey
photo-realistic beings, all of which were failings to one degree or
another on the first film. How would the film hold up one once the Old
Narnians (the magical creatures) made their appearance?
As with the human characters of the film for
whom doubt is a major theme, I had serious misgivings. Adamson proved me
wrong yet again. For one thing, the character designs this time around
don't look like they just popped out of WETA workshop or some effects
house. The creatures all look and feel like creatures of the forest.
Heck, they look dangerous. I don't know what parts were CGI and what
parts practical, nor do I care. They felt alive and kicking, and
served the story, rather than distracted from it. The other part was that
the actors playing the dwarfs, centaurs, minotaurs, badgers, and mice
(yes, mice!) were spot on in their roles. These aren't just stunt people,
and the audience cares when they get hurt and go down. And go down, many
do.
Adamson makes some changes to the book by
giving the characters arcs that aren’t present in the original. It's the
one area where some ire might be raised. Lewis’ story has the Pevensies as
likeable and heroic, serving the story in a similar way to how characters
in fairy-tales do. In fairness, the characters in the book are a notch or
two more realistic than that, but Adamson brings that element up a few
notches more. You really get the sense that these kids lived these
disconcerting lives, and that translates to an understandable internal and
external conflict for the two eldest characters. In fact, the narrative,
despite being action-oriented, is entirely character-driven. That may come
as a surprise, for this kind of film is usually plot-driven, but not so
here. The actions all stem from the flaws and positive aspects of
the characters. It's done subtly, but the characterizations ring true and
flow with the story (though they are dependent on the viewers’ knowledge
of the first film to make complete sense).
My feelings are that, as with The
Fellowship of the Ring, the changes from the book work to improve the
story for film. Thus, lines are eliminated, changed, switched;
characterizations are added or altered, and instead of regaling the major
part of the tale to a flashback (which is how the book handles most of
Caspian’s story), the Pevensies are brought back to Narnia earlier so that
Caspian’s story can occur roughly around the same time. What’s important
is that the film keeps the themes and spirit of the book true. Lewis
writes Prince Caspian like a wonderful old fairytale, just slightly
modernized in regards the four siblings. Adamson is just doing the same
thing. Smartly, this time I chose NOT to read the book before the film,
recalling how damaging it can be when a recent impression of a book
interferes with the adaptation. What the film does right is echo one’s old
memories of the book. So, though Adamson doesn’t slavishly copy the
dialogue and characterizations of Peter, Edmund, Lucy and Susan (and let’s
face it, Lewis’ focus was hardly characterizations), he does capture the
heart of the story and all its important beats.
To their credit, Ann Popplewell, Skander
Keynes, William Moseley, and Georgie Henley (Susan, Edmund, Peter and
Lucy) have become fine actors. No surprise for Brits, but it helps ground
the film, as does the fact that their characters are older and more
mature. Ben Barnes is likewise an excellent addition as Caspian. He’s been
getting mixed reviews, and some very nasty negative ones, but I’ve long
grown impervious to the vitriolic cynicism given voice by the vulgar
Internet age. Ranting hate is far more indicative of the individual than
their maligned target. Aside from these, Peter Dinklage as Trumpkin and
Warwick Davis as Nikabrik deserve mention. They're fantastic as the book's
two cynical dwarves!
Speaking of acting, special mention must be
made of Eddie Izzard who, like Frank Oz before him, brought Reepicheep to
life! This sword-wielding murderous mouse could SO easily have failed, one
by being the too-cute character of the piece, and another by being
constantly featured for humorous purpose. Reepicheep is hilarious,
but he’s used sparingly, and his humor is borne out of his character
(seeing a pattern here?) Reepicheep may be funny, but he’s also a
seriously deadly creature that Adamson doesn’t shy away from showing in
the act of killing humans, repeatedly!
One of the beautiful things of this film is
the fact that neither Adamson nor Disney pander to a ‘target’ audience, or
go the route of Return of the Jedi or countless other PG fare.
Ultimately, these films are set against the backdrop of war; and in wars,
people kill and are killed. In fact, this is probably the strongest PG
rated film I’ve seen. There is no gore to speak of, but there is a
surprising and refreshing level of violence and intensity. So, yes, leave
the toddlers at home with grandma and grandpa and a copy of Shark’s
Tale (or if you’re a really good parent, don’t, and leave them
instead with a Pixar film) and bring your mature 7 or 8 year old instead.
Of course, this isn't mindlessly violent like a video game; quite the
contrary: there are consequences for actions, some quite painful ones. Not
everything is spelled out either; there's lots of room for reflection and
discussion.
There is a LOT of action in this film, but
never to the point of exhaustion (The Two Towers) or at the expense
of quieter moments (Return of the King) or humor. Juggling these
extremes can be difficult even for experienced directors. Here, Adamson
pulls it off effortlessly. He succeeds I think because he’s injected the
picture with a strong sense of atmosphere and mood. Where the prior film
lacked gravitas and atmosphere, this film is rife with it. Fantasy films
need to have a touch of surrealism and a strong sense of mood to properly
convey a sense of wonder or of heightened reality. A good writer is able
to fill pages with emotive and phantasmagoric depictions of beauty and
terror, but it’s much harder to convey that same level of profundity in a
film (though it has been done). Lucy’s ‘dreams’ of Aslan and the return of
the White Witch both qualify. In less capable hands, these scenes would
easily have fallen into mediocrity. They work so stunningly well because
of the combination of technique and style, being performed and filmed
superbly, and awash in atmosphere. Lucy’s scene is a soft interlude that
has an ethereal charm; the White Witch’s scene builds to heightened
tension that feels out of control, scary and sacrilegious.
I don’t know how a director can grow so
vastly in a mere three years, but Adamson undoubtedly has. In every way,
shape and form, this is a superior picture to the last one – and despite
my mild disappointment, that one was no failure by any means – and a great
fantasy epic in its own right. This is, in my opinion, the best fantasy
film since Pan’s Labyrinth and Fellowship of the Ring.
One minor complaint. I didn’t care for the
fact that the final few seconds were intruded upon by an almost-modern
sounding song. The Emiliana Torrini-like voice should’ve not begun until
the start of the end credits, not before. It feels inappropriate and
almost spoils the last few seconds. The soundtrack is otherwise excellent
(another improvement over the first picture) and captures the vagaries of
the film’s moods and scenes. Like I said, the song is a minor complaint,
but worthy of note.
A huge thanks is due to Disney and Adamson
for making a REAL fantasy film that doesn’t cater to the kindergarten
crowd, narrow-minded Christian parents or corporate sponsors. Despite the
ridiculous horse-race nature of the box-office and its final tallies, this
is a film that will stand the test of time. Let’s hope, though, that it
does make enough money to ensure the remaining Narnia films are
made, for the best is yet to come, the wonderfully weird Voyage of the
Dawn Treader, the shadow-haunted underground journey of The
Silver Chair and the stirring magnum opus, The Last Battle (not
to mention the two prequel tales The Magician’s Nephew and A
Horse and His Boy). Now that I’ve seen Adamson prove his worth and
given me a film I can truly love, I’m thrilled he’ll at least be
overseeing the first of these future epics. Regardless of the future
franchise, however, I’ll be returning to Narnia many more times with this
installment, both in theaters and on DVD.
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Who is the Creator of Star Wars?
Who is the creator of Star Wars?
The quick answer is "D'uh, George Lucas, dummy!" And whether we like the direction he's
taken the story since the prequels (or for many of us, Return of the Jedi),
it would indeed seem as if that was the correct and obvious answer. But is it?
Now, I'm not going to go on about how the fans ̶ who gave the franchise its
tremendous success ̶
have some kind of nebulous rights to the saga. It's an interesting argument that
may have some validity, but it's not one I'm looking to make at this moment, and
in part, because it's not the question I asked. The question was 'Who is the
creator of Star Wars?' Now bear with me a moment because the wording matters.
Note that I didn't ask 'who is the owner of the Star Wars franchise?' or 'who
has the legal rights to the universe?' George Lucas unquestionably owns the universe.
And indeed, he's also the person who first started it, who brought it to
completion, and continues to oversee it. Well then, doesn't that make him the
creator of Star Wars?
Not neccessarily.
The Star Wars films are the result of the collaboration of several people. I
don't just mean the physical and technical aspects of the film. All of those
elements, important though they are, act together to bring to life in the best
way possible a story.
Thus, it's important to understand that the story of Star Wars (particularly the
classic trilogy of 1977 to 1983) is the result of collaboration with such
individuals as Lucas' former wife, Marcia Lucas, producer Gary
Kurtz, writers Gloria and Bill Huyuck, illustrator Ralph McQuarrie, writers Lawrence Kasdan
and (to a lesser degree) Leigh Brackett and director Irvin Kershner. Others, like editor Walter Murch,
director Richard Marquand and friend and fellow-filmmaker Francis Ford Coppola, also had a hand in
what we see on the screen every time we pop in the original trilogy. There's no
question that the films would be completely different entities, and might not
even exist past the first film were it not for the tremendous creative input of
these individuals. We can additionally add the actors into that mix. C3PO, for
example, is not characterized as a used-car salesman, but a prissy butler
specifically because of the creative decision Anthony Daniels made in
his performance. To the co-writers, editors, producers, directors, friends and
actors, we can also add Akira Kurosawa and other filmmakers, writers and
storytellers who directly influenced Lucas in the creation of the screenplay.
Even Lucas has credited Joseph Campbell for direct inspiration. Lucas' original
vision was a retelling of Flash Gordon with better special effects. His next
idea was an exact retelling of one of Kurosawa's films.
It's clear that
Lucas and a group of collaborators created the Star Wars universe. So that
answers the question, right?
Well, again, only partly.
Star Wars is, after all, far more than just six films.
In 1978, Lucas and two of his employees (specifically Howard Roffman and Charles
Lippencott) began to put the new Lucas Licensing, part of the greater Lucasfilm brand,
to work. The point of Lucas Licensing was to create a venue for other
authors to officially continue the story of Star Wars in other forms, namely
books, comics and newspaper strips. There are some who'll argue that this was
little more than a business decision, and not intended as being part of Lucas'
vision. The facts, as revealed by the early treatments of The Empire Strikes
Back is that Lucas had no overarching vision. He was basically making it up as
he went along. There's no reproach in that. Numerous writers have found
themselves in that position. Where it's a bit shady is in the later deception to
the media (and thus the fans) that he had a grand vision all along (for evidence
of all of this, please see J.W. Rinzler's The Making of Star Wars and
The Making of The Empire Strikes Back, and Michael Kaminsky's The Secret
History of Star Wars, all of which make for fascinating reading, and back up
the statements made in this article).
There was a period of time when Lucas
actually wanted to make 12 films (before that number was cut down to nine), and during
that period, his vision was that several different filmmakers would tell their
continuation of the story, with him coming in at the end to tell the final one. It was an ambitious
and imaginative idea, sadly nixed later on when Lucas became obsessed with
building an empire, namely Skywalker Ranch (which, at the time, was for the purpose of
creating an alternate to Hollywood where filmmakers would be free to create
their art without studio interference. As Lucas became disenchanted with the
idea of filmmaking and found himself alienated from his former friends and
colleagues, Skywalker Ranch devolved into a commercial
facility for handling the technical aspects of other films--particularly sound
editing and special effects--and for the merchandising of his own films). Due to workaholism and time
spent on two Indiana Jones and two Star Wars films, Lucas succumbed to
exhaustion and decided he would only make three Star Wars films, and move on to
other things like raising a family. Whatever concepts he'd envisioned for films
seven, eight and nine were destroyed, sadly along with the integrity of Return of
the Jedi when it was determined that if the
film steered younger, it would make more money. In part due to the fact that Kurtz, Kershner,
and, to a lesser degree, Kasdan, made a film that was better than Lucas wanted
to make (a quote Lucas himself has made), out went the idea of collaboration, and in came the beginnings of
a kind of insular autocraticism, where Lucas would become the sole voice guiding his films.
The story of this transformation, and the dissolution of the great
collaborations that had fostered the great THX 1138, American Graffiti, Star Wars,
Raiders of the Lost Ark and The Empire Strikes Back is far better
told elsewhere (see http://secrethistoryofstarwars.com/).
However, the idea of story collaboration on Star Wars continued in one aspect,
and that was in the field of literature. Lucas was still behind the idea that
authors could be hired to tell the stories in between the films (later
expanded to include the time periods before and after the films).
This wildly successful project later became known as the "Expanded Universe."
While it was understood that Lucas would have the creative freedom to change
elements if he felt he needed to, for the most part, authors worked with the
knowledge that, since everything from story treatments to finished manuscripts
to artwork had to go through a rigorous approval process from the editors Lucas
hired to oversee this (with some story ideas going directly through Lucas
himself), their stories were legitimate extensions of the universe. Fans
certainly understood that official Star Wars literature was part of a single,
evolving narrative that included the films. Time and again, this
fact would be demonstrated and confirmed, such as when Lucas changed the name of
the Imperial planet in Episode I from Had Abaddon (his original idea since the
early screenplay drafts of Revenge of the Jedi) to Coruscant, the name
given to the planet by bestselling author Timothy Zahn, who coined it for the
popular "Thrawn trilogy" Star Wars novels, a name that has been used in hundreds of novels and comics since.
It's no exaggeration to state that a large part of the success of the expanded
universe was the fact that readers believed it was what it claimed, the actual
continuation of the story. That idea was firmly entrenched for over thirty
years, and it paid off, with novels regularly hitting the top of the NY Times
Bestseller's lists and comics being regular big-sellers. Lucas himself confirmed
his view of the expanded universe in the introduction to the reissue of
Splinter of the Mind's Eye, where he notes that his films were "only one of
thousands that could be told... but these were not stories I was destined to
tell. Instead they would spring from the imagination of other writers, inspired
by the glimpse of a galaxy that Star Wars provided." He goes on to call it an
"amazing" legacy that "so many gifted writers are contributing new stories to
the Saga."
In other words, the licensed fiction was not some business idea that had
spiraled out of
control, but a successful contribution to the saga that continued to have Lucas' blessing. And
why wouldn't it? He gave the go-ahead for it to be so, hired a team of editors
to ensure quality and continuity, and reaped the financial profits of all the
books and comics sold as a result. The growing fanbase around the books and
comics not only ensured that Star Wars remained alive and in the minds of
consumers for years when there were no films, but created an organic, ongoing
history of events set in that universe.
It wouldn't be until the advent of the current and ongoing Clone Wars
animated series, which Lucas largely has authorial control over, that things
have begun to change, and the status of the expanded universe is, for the
first time, coming into serious question with Lucas ignoring the established
continuity from the books and comics, and overwriting long-entrenched story
elements with his own versions. Thus, we see
the literary audience (who've followed the ever growing saga beyond the
films for decades in many cases) beginning to sour to Lucas and the franchise in a way that the prequels,
for all the upset they caused, never accomplished.
This is an unfortunate development. I've discussed in the past the moral
obligation that a company has to back up the products it sells to its consumers.
Since Lucas and his company sold the fanbase a product, namely books, comics,
short-stories, etc., with the explicit and implicit understanding that this was
the legitimate expansion of the story presented in the films, those consumers have the right to complain
if they feel they've been sold a bill of goods, which would be the case if, in fact, the
expanded universe is no more than a long-running "What if?" scenario
(though we'll leave aside any questions of financial re-compensation for the
lawyers and judges to decide). The ramifications of this continued course by
Lucas will have to be discussed at a later time. For now, this article isn't
about that.
It's about who the creator of Star Wars is. And by now, you're likely on to the
fact that it was a bit of a trick question. There is no single creator of Star
Wars. George Lucas' vision was to do a space opera for the young at heart, and
to achieve that end, he and a large number of talented collaborators created the
stories that became the films A New Hope, The Empire Strikes Back, and Return of the
Jedi. Since Star Wars was, from the start, intended to
include the literary stories that officially bear its stamp, it's also the created works
of Alan Dean Foster, Roy Thomas, Russ Manning, Archie Goodwin and a thousand
other creative men and women since who've written, illustrated, directed, and
expanded the Star Wars universe as it is today.
Putting aside any arguments as to whether Lucas' overwrites are superior or
inferior (a rather unfair argument since Lucas has openly admitted that he
considers himself a terrible writer), Dave Filoni, Lucas'
employee and director of the Clone Wars, has argued that it's Lucas' creative
*right* to do as he pleases (no one's arguing the legal right), pointing out
that since he's the creator of Star Wars, he knows what is and isn't true to the
vision. This is a view shared by those who are opposed to (or resentful of) the
expanded universe (mainly fans who don't read the books and comics).
As we've
discussed, a deeper than cursory look at the facts reveals that this is
misleading, especially as Lucas had no overarching vision, and the story
treatments were collaborative. Star Wars (particularly
the classic trilogy) would not remotely be what it is today, and might not even
exist beyond one film, without the
creative minds of other writers, editors, producers and actors. Of course, Lucas
is the coach of that team. But a coach without a team is a pretty useless thing.
Thus, the idea that the vision of Star Wars, as we know it, is solely the
imagination of George Lucas, is a patently false one. But it is an image Lucas has
attempted to foster on the public consciousness for some time through interviews
and books on the subject, to the point that he's been successful in eliminating
one of Star Wars' most important co-creators from the history books (see
In Tribute to
Marcia Lucas).
When one begins to realize the fact that Star Wars, as a saga, as a universe, is
the end-result of the creative minds of many, many individuals working together
to create a single, unified tapestry, no one person should have the creative
*right* to say that past contributions are null and void, especially not the one
who oversaw and approved those contributions in the first place, or who profited
from those contributions! If your employer
gave you and a number of colleagues the outline of how he wanted things done on
the job, and based on those guidelines your team went ahead and implemented
growth and success, with the continued approval of your boss, doing so
for three decades, your boss can legally still come in, throw out everything you
and your colleagues have built, and fire all of you. He can legally do
that. But that doesn't make him a just boss, nor his actions right. And as a
person, he would be viewed in a rather dim light.
It is troubling that in the establishment of such a vast body of work, of which
nearly every piece contributed to the whole, we now have the man who first set
it all in motion turn around and set fire to it. Those who argue that it's his
right to do so have only the argument that it's legally his to do as he pleases,
which is inarguable. However, since at least three of the six Star Wars films were creatively and commercially
successful because of the voices and visions of several, not just one, only a
deep character flaw would lead someone down such a path. But a man
who has become insular, autocratic and potentially insecure of the strengths of others
(strengths that were once embraced and employed to ensure his works were the
best they could be) has no real desire for any opinion, idea or correction that
doesn't come from his own mind. Perhaps it's too much power. Or too much wealth.
Perhaps its the hubris that comes from years of being told you're a genius.
Lucas wants everyone to believe that the Star Wars
story is solely the result of his imagination and vision. But that doesn't make
it so. Lucas may
be the emperor of his empire, and it may be his decision to take the thirty-year
creative tapestry of thousands of tales, and burn them down in a mad desire to
reshape the universe in his image alone. It may even be his desire to ignore his
own films for the sake of some amusing notion he wants to stick into his
animated show. But if so, he will do so at his own peril, standing atop a crumbling heap of
ash and abandonment as his once loyal fanbase scatter in dismay and resentment,
the creator of Star Wars, legacy of a filmmaker who drove all but the unthinking
and blind away.
Addendum:
One might wonder, given the nature of the article above, and my clear resentment
over what Lucas is doing to his fans, why I continue to work on this site. In
part it's because I've invested in this universe. Financially, certainly (and
quite a bit, as many of you have). But also with my time and emotion. Star Wars
might be his legally, and as such, he can ruin it all he wants. But he can't
force me to accept his revisionism. It admittedly does sour the experience, and
for some people it does so completely, which is a shame. Not a few are angry at
the deception and betrayal. I wasn't alone in once holding Lucas in the highest
regard as a filmmaker and as a man. No longer. The truth may not be pretty, but
it holds weight.
As regards the Clone Wars, there's more bad stuff down the pike. I've heard some
particularly egregious rumors that will make Greedo and Mandalore look like
small potatoes in comparison.
But the Clone Wars won't be around forever, and I can put anything into
Infinities that I want to in order to preserve the historicity of the universe
that's been established. But after 30 years of a single continuity, I shouldn't
have to. And the loyal fans deserve to be treated better. If the expanded
universe builds on what Lucas is doing in the Clone Wars, and ignores
what he's contradicted, it will mean the dissolution of the expanded universe.
That isn't exaggeration. The EU is deeply interlinked, as it should be for any
history (real or invented), like a web. Thus, the removal of one strand affects
surrounding strands, which affect the strands surrounding them, until the whole
thing is irreparably destroyed. If LFL follows on what Lucas establishes in the
current series (and we have every reason to believe that they will, being that
it's Lucas' company, and there is no one at LFL who's going to challenge Lucas).
The sundering will begin with the history that's developed post-Clone Wars
series, which will be vastly different from the history that existed before the
Clone Wars series began. Each will share some similar aspects, which will
make it confusing to the writers and fans. This will quickly devolve with new
stories including aspects of both universes (pre and post), causing splintering
canons that in a short time will leave everything mired in confusion and
contradiction. It will mean the end of Star Wars on the bestseller's list, and
the full transformation of the franchise into a low-quality cottage industry
like McDonalds and Burger King.
There are some who've said it's been there since Return of the Jedi. And
some who say from Day One. But despite the cheapening of the story by incessant
merchandising, the literary branch of the universe has always held itself to a
higher standard (not perfect, mind you). But without the ideal of a single
canonicity to hold everything together to an ongoing and expanding narrative, it
all goes down the tubes.
I can't say if it's too late. I won't financially support any present and future
Clone Wars DVDs/blu-rays. That's the only way to make my voice heard to those
inside the ivory tower who've cut themselves off from those who've made and
kept them wealthy. I'll pick them up used instead, and will determine what can
be considered canon and what can't based on its adherence to the stories that
came before. Lucas and his company have lost the power they once had to
determine canonicity. You'll see what I mean if these rumors come to pass. This
isn't a revolution or a rebellion (though if there's one in the works, let me
know) so much as a way for those who want to hold on to their literary universe
and still enjoy it, and who don't want to get completely bitter, to salvage
what is theirs. So, maybe it is a personal revolution. And maybe it's a
lesson for all of us to not so eagerly place our trust and hopes in imperfect
authority figures, most of whom are only looking out for their own
self-interest.
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