
Day to Day Chronology of the Famous Forty
By Ken Shepherd
***Please note, the following all contain spoilers for the forty official Oz books. These entries should NOT be examined until you have read the actual books upon which they are based.
Click on the title you wish to access or simply scroll down
Day 1 - Cyclone - Dorothy & Toto carried off.
(an unknown amount of time--Baum says "hour after hour"--passes
while Dorothy is carried in the cyclone. I assume about 12 hours.)
Day 2 - Dorothy arrives in the land of the Munchkins - meets Witch of the North - night
in Boq's house
Day 3 - Dorothy encounters the Scarecrow - the three enter the great forest - night in
Tin Woodman's cottage
Day 4 - The party rescues the Tin Woodman - they encounter the Cowardly Lion - night
in forest "under a large tree"
Day 5 - The party crosses the great ditch - they meet the Kalidahs - they come to the
river - Tin Woodman makes a raft - night on river bank
Day 6 - The party crosses the river - the Scarecrow is marooned - they enter the field of
poppies in afternoon (the Tin Woodman wants to reach the Yellow Brick Road before
dark) & are rescued by the field mice - night in farmhouse in Emerald City area
(everything is green)
Day 7 - The party comes to the Emerald City in afternoon - night in Palace
Day 8 - Dorothy meets the Great Oz
Day 9 - The Scarecrow meets the Great Oz
Day 10 - The Tin Woodman meets the Great Oz
Day 11 - The Cowardly Lion meets the Great Oz
Day 12 - The party leaves the Emerald City to find the Wicked Witch of the West -
attack by wolves in afternoon - night in open field
Day 13 - The party is attacked by crows, bees, & Winkies - Winged Monkeys attack
Scarecrow, Tin Woodman, carry Dorothy, Toto & Lion to Witch's castle
Days 14-21 At this point the captivity of Dorothy and the Cowardly Lion begins. Some
days & nights pass - enough so that Dorothy and the Lion can begin plotting their
escape. I assume a minimum of a week.
Day 22 - Dorothy melts the Wicked Witch - she frees the Lion and the Winkies - they
start off in search of the Tin Woodman
Day 23 - They find the Tin Woodman
Days 24-26 - The Winkies work "for three days and four nights" to restore the Tin
Woodman - the party starts off in search of the Scarecrow
Day 27 - They find the Scarecrow after walking "all that day and part of the next"
Day 28 - The Scarecrow is restored
Days 28-30 - The reunited party spends "a few happy days" at the Witch's castle
Day 31 - The party leaves for the Emerald City - night in field
Days 32-35 - The party is lost - "day by day passed away"
Day 36 - The Queen of the Field Mice suggests using the Golden Cap - the party is
carried to the gates of the Emerald City by the Winged Monkeys
Days 37-39 - They wait for the Wizard to receive them
Day 40 - Oz receives the party at 9:04 AM - he is exposed as a humbug
Day 41 - The Scarecrow receives his brains, the Tin Woodman his heart, and the
Cowardly Lion his courage
Days 42-44 - "For three days Dorothy heard nothing from Oz."
Day 45 - "On the fourth day" Oz announces his plans to leave with Dorothy in a balloon
Days 46-48 - "It took three days" to sew the balloon together
Day 49 - Oz departs
Day 50 - Council of the party ("on the morning after the balloon had gone up") - they
decide to visit Glinda
Day 51 - The party leaves for Glinda's palace - night in field
Day 52 - They enter the forest of fighting trees - they enter the China Country - the
Cowardly Lion defeats the monster spider - they cross the hill of the Hammerheads -
Glinda sends Dorothy home
In his Oz books Baum is not always clear about the passage of time, and WIZARD is
not as tightly plotted as other books in the series. This chronology should not be taken
as conclusive. I have had to base it in part on my own perceptions of what goes on in
the story. It is clear, though, that more days pass in WIZARD than in any other Oz book
I know.
Day 1 - Tip begins work on Jack Pumpkinhead
Day 2 - Tip completes Jack - Mombi returns, brings Jack to life - in evening, Tip frees
Jack & runs away; walks all night ("moon and stars shone brightly"; last quarter?)
Day 3 - Tip enchants Sawhorse - party is separated - Jack & Sawhorse arrive in the
Emerald City, where they meet the Scarecrow - Tip meets Gen. Jinjur, enters EC with
Army of Revolt - Scarecrow, Tip, Jack & Sawhorse escape from palace, head to Tin
Woodman's Castle - night along road
Day 4 - Tip's party arrives at the Tin Woodman's Castle
Day 5 - The Tin Woodman joins Tip's party - they leave for the EC - Mombi interferes
with their progress - they meet the Wogglebug - they reach the EC and expell Jinjur
from the palace - they build the Gump and escape, flying all night ("a cloudy sky,
through which the rays of the moon could not penetrate")
Day 6 - The Gump smashes at the Jackdaws' nest - they fight the Jackdaws & the
Gump is repaired - night in nest
Day 7 - The party leaves in the morning - the Scarecrow appeals to Glinda - Glinda tells
the stories of Ozma and the Wizard - night in palace
Day 8 - Glinda summons council and decides to march against the EC
Day 9 - Glinda's army marches against the EC - arrives after nightfall ("by the dim light
of the new moon")
Day 10 - Glinda's army besieges the EC - Glinda demands the surrender of Mombi -
Jinjur invites her to search the city - Tin Woodman picks a rose
Day 11 - Glinda discovers Mombi and defeats her in a sorcerer's battle -
disenchantment of Ozma
Day 12 - Glinda's army takes the EC - capture of Jinjur
***********************************************************************
Day 1 - Storm at sea - Dorothy washed off boat on chicken coop
Day 2 - Storm subsides - Billina lays her 1st egg - Dorothy & Billina washed up on Evian
coast - meet Tik-tok - escape Wheelers - imprisoned by Languidere
Day 3 - Ozma & party approach Evna in AM - free Dorothy, Tik-tok, Billina - discussion
of plan to free the royal family of Ev
Day 4 - Party leaves Evna at daybreak - Billina lays her 2nd egg - they enter the Nome
King's dominions - Ozma, Tin Woodman, 26 officers & private begin guesses, which
continue until "after midnight" - Billina falls asleep under Nome King's throne
Day 5 - Early in AM Billina learns of Nome King's power - Tik-tok enchanted - Dorothy
frees Evring - Billina lays her 3rd egg, disenchants remainder of party - Dorothy seizes
Magic Belt - party escapes - Evardo proclaimed King of Ev
Day 6 - Dorothy's party crosses the desert - night with "Munchkin king"
Day 7 - Party meets Jinjur - welcome at Emerald City
"Several weeks" pass before Dorothy leaves Oz for Australia
******************************************
Day 1 - Dorothy meets Zeb & Jim around 5 AM - earthquake - descent to Mangaboos &
arrival of the Wizard - the party kills Gwig & picks the Princess
Day 2 - Fire trick before the Mangaboos
Days 3-4 - "Two or three days" pass
Day 5 - Party driven into Black Pit - pass through Valley of Voe - sleep in country of
Gargoyles
Day 6 - Escape from Gargoyles during "night" - the party encounters the Dragonettes -
Ozma uses the Magic Belt at 4:00 PM
Day 7 - Jim meets the Sawhorse - holiday and procession in honor of the Wizard's
return
Day 8 - Festivities continue
Day 9 - On "the third morning after Dorothy's arrival" Ozma misses the piglet - trial of
Eureka begins at 3:00 PM
Day 10 - Dorothy looks in the Magic Picture "the next evening after the trial" - party for
Dorothy and Zeb
Day 11 - Dorothy and Zeb return to their homes in the AM
*********************************
Day 1 (8/15) - Dorothy meets the Shaggy Man & Button-Bright - they arrive in Foxville -
Button-Bright is enchanted - night in Foxville
Day 2 (8/16) - The party meets Polychrome - they arrive in Dunkiton - Shaggy
enchanted - night in Dunkiton
Day 3 (8/17) - They meet the Musicker - they escape the Scoodlers - night on edge of
Desert
Day 4 (8/18) - Shaggy summons Johnny Dooit - they cross the Desert - Truth Pond -
Tin Woodman's Castle
Day 5 (8/19) - They meet Jack Pumpkinhead, Cowardly Lion & Hungry Tiger - dinner
with Ozma
Day 6 (8/20) - Guests begin to arrive - banquet in evening
Day 7 (8/21) - Ozma's birthday - departure of guests - Dorothy returns to Kansas during
night
*********************************
BEFORE THE ACTION
The Nome King plots to conquer Oz
Henry & Em learn that the farm is to be foreclosed in 30 days - they wait several
days before telling Dorothy
Time passes
Day 1 - Dorothy leaves Kansas permanently for Oz - "About the time Dorothy went to
Ozma" the Nome King makes Guph general
Day 2 - Dorothy assumes rank as Princess of Oz - Henry & Em brought to Oz - they
meet the Cowardly Lion
Days 3-8 - Time passes - perhaps a week, more or less
During this period the Nome King extends his tunnel and Guph visits the
Whimsies and the Growleywogs
Day 9 - Dorothy's party begins a tour of Oz - they visit the Athletic College & Cuttenclips
- Guph visits First & Foremost Phanfasm
Day 10 - Party visits Fuddlecumjig - night under trees - Guph returns to Nome King to
report
Day 11 - Dorothy visits Utensia, Bunbury, Bunnybury - Ozma sees Nome King's tunnel
in Magic Picture
Day 12 - Rigmaroles & Flutterbudgets - they arrive at the Tin Woodman's Castle
Day 13 - Tin Woodman tells Dorothy & party of Nome menace - they visit the
Scarecrow & Jack Pumpkinhead - they arrive at the Emerald City at dusk - the
Scarecrow's plan - The Nome King's allies begin their march to the EC
Day 14 - The Nomes & their allies arrive at daybreak - invaders repelled - Ozma
"closes" tunnel
Day 15 - Glinda seals Oz off by enchantment
Some time later, Baum receives a note from Dorothy
*********************************
Day 1 - Ojo and Unc Nunkie eat last bit of bread
Day 2 - Ojo & Unc leave in morning to visit Dr Pipt - arrive at 2 PM - Dr Pipt finishes the
Powder of Life - Ojo mixes Scraps' brains - night with Pipt & Margolotte
Day 3 - After breakfast they bring Scraps to life - Margolotte & Unc petrified - the party
leaves in search of a charm - they leave the blue forest at sundown - night in Voice's
cottage
Day 4 - They meet the Victrola - Foolish Owl & Wise Donkey - Woozy - they find the
Yellow Brick Road - capture & release by Shaggy Man - night in deserted cottage
Day 5 - The party encounters the sliding road - Chiss - they reach the barrier at the
Munchkin/EC border - dinner at farmhouse - Ojo picks the 6-leaf clover - he is arrested
as they enter the EC - Ojo has supper w/Tollydiggle, spends night in jail - Shaggy has
dinner w/Ozma, Wizard, Dorothy & Scarecrow - night in palace
Day 6 - The trial of Ojo - spends afternoon w/Dorothy, night in palace
Day 7 - Reconstituted party spends night at Jack Pumpkinhead's home, "a day's
journey from the Emerald City"
Day 8 - "It was a two-days' journey from Jack Pumpkinhead's house to the edge of the
Quadling Country" - first night in Winkie field ("slept on the broad fields, among the
buttercups and daisies")
Day 9 - "Toward evening of the second day" they meet the Tottenhots - night in
Tottenhot shelter
Day 10 - The party meets Mr Yoop - Toto captures the Hoppers' Champion - Ojo gets
water from dark well - night with lazy Quadling
Day 11 - Morning on Trick River - arrive at Tin Woodman's castle in late PM - night at
castle
Day 12 - The party leaves for the EC - Unc Nunkie & Margolotte released from
enchantment
*********************************
Day 1 - Queen Ann Soforth resolves to conquer Oz and begins to gather an army
Day 4 - "Three days later" the Grand Army of Oogaboo departs - Glinda enchants path
Day 6 - They meet the Rak after wandering for "three unhappy days" - Betsy & Hank
washed overboard
Day 7 - Betsy & Hank enter the Rose Kingdom - meet Shaggy Man, pick Rose Princess
- meet Polychrome - discover Tik-Tok in well - meet the Army of Oogaboo - Ruggedo
dumps party down the Great Tube - the party appears before Tititi Hoochoo - night with
Kings & Queens (Betsy & Polychrome with Queen Erma)
Day 8 - Tititi Hoochoo passes sentence on Ruggedo - Betsy's party departs with Quox -
Grand Army of Oogaboo captured & escapes through tunnel in pit - Ruggedo deposed
& Kaliko made king
Day 9 - Quox departs - search for the Metal Forest begins
Days 9-11 - "For three days" their search is unsuccessful
Day 12 - Polychrome meets Ruggedo -they discover the Metal Forest - Ugly One
disenchanted - Poly, Ann, Army, return home - Tik-tok, Shaggy, Brother, Hank, Betsy
go to Emerald City
*********************************
Day 1 - Trot & Cap'n Bill caught in whirlpool - overnight in cavern
Day 2 - They meet the Ork - enter the Hole and the Tunnel - walk until night
Day 3 - They start at 9 AM - reach Pessim's Island - Ork eats magic berries - night in
Pessim's shed
Days 3-5 - "For three days" they live on the island
Day 6 - "On the fourth day" Ork suggests carrying Trot & Cap'n Bill to mainland - they
reach Mo - night on mountain with Bumpy Man
Day 7 - Snow overnight - Trot's party meets Button-Bright - they are carried over the
desert to Jinxland - Ork leaves to find Orkland - Trot, Cap'n Bill, & Button-Bright are
separated - Cap'n Bill enchanted - Trot & Button-Bright spend night with Pon -
Scarecrow visits Glinda and begins journey to Jinxland
Day 8 - Scarecrow crosses mountains surrounding Jinxland - Button-Bright gets lost in
early AM - Blinkie enchants Gloria - Scarecrow meets Cap'n Bill, hatches plan to
overthrow Krewl - Button-Bright meets Ork, who plans a rescue - Krewl, Googly-Goo
defeated & Cap'n Bill & Gloria disenchanted
Day 9 - Gloria made Queen - Orks carry Cap'n Bill, Trot, Button-Bright, & Scarecrow to
Oz, and leave - night in Wizard's house
Day 10 - Scarecrow caught in waterfall - night in Wizard's house
Day 11 - Scarecrow restuffed in AM - Dorothy & Betsy arrive at Glinda's c. 4 PM - night
in Glinda's palace
Day 12 - Reception for Trot & Cap'n Bill in Emerald City
*********************************
Day 1 - Kittikut shows pearls in Inga - Rinkitink leaves Gilgad for Pingaree
Day 4 - Arrival of Rinkitink & Bilbil "a few days" after Inga first sees pearls
Time passes--"day after day and week after week" (assume a minimum of 3 weeks)
Day 25 - Fog - arrival of invaders from Regos & Coregos in early afternoon
Day 26 - The invaders leave Pingaree - Inga finds Rinkitink, Bilbil - night at lower end of
island
Day 27 - They return to the palace in the AM - fix up a small room
Day 28 - They move the marble from the banquet hall - Inga retrieves the pearls
Day 29 - Inga consults the white pearl - storm in PM
Day 30 - Boat appears on shore in AM - Inga, Rinkitink & Bilbil leave Pingaree
Day 33 - Inga's party arrives at Regos - conquest of King Gos - Dorothy first reads
about Inga in Glinda's Book of Records - Rinkitink throws shoe away in night
Day 34 - Nikobob finds Inga's shoes & defeats Choggenmugger
Day 35 - Queen Cor seizes Rinkitink, Inga - Zella harvests the honey
Day 37 - Zella takes the honey to Coregos - Inga conquers Coregos
Day 38 - Zella guides party in search of mines of Regos - Gos reaches mines in late PM
- Inga's party spends night in boat after fruitless search
Day 39 - Inga invades mines, frees slaves - Gos & Cor take Kitticut, Garee hostage,
flee to Nome Kingdom
Day 40 - Inga begins pursuit of fugitives - rows "hard and steadily for eight days"
Day 46 - Gos & Cor complete their voyage "the morning of the eighth day"
Day 47 - Gos & Cor reach the Nome Kingdom 'the second day of their journey" - Kitticut
& Garee released to Kaliko - Inga reaches the beach
Day 48 - Gos & Cor leave the Nome Kingdom - pass Inga's party en route to Nome
Kingdom - Dorothy sees Inga in Magic Picture - Inga, Rinkitink spend night in Nome
Kingdom
Day 49 - Inga faces the Three Trick Caverns - Dorothy & Wizard arrive - Kittikut &
Garee released
Day 50 - Reception in Emerald City - disenchantment of Bilbil
Inga's party "remained several weeks" in the EC before returning to Pingaree
Several more weeks pass before Pinkerbloo locates Rinkitink - he returns to Gilgad
after 3 days of feasting
*********************************
Day 1 - Ugu the Shoemaker climbs the Yips' Mountain at night - steals Magic Dishpan
and all Oz magic that night - kidnaps Ozma
Day 2 - Ugu enchants Ozma - Cayke misses her dishpan and goes to Frogman for help
- the council of Ozma's advisors is summoned
Day 3 - Frogman declares his intention to search for the Magic Dishpan - the search
parties looking for Ozma disperse to the different countries - Toto follows Dorothy -
Dorothy's party spends night in shepherd's cabin
Day 4 - Frogman's party descends halfway down Yip Mountain - Dorothy's party passes
Merry-Go-Round Mountains, Thi - night at edge of Great Orchard
Day 5 - Button-Bright loses himself, eats enchanted peach - night at far side of orchard
- Frogman crosses ditch, meets Wiljon
Day 6 - Dorothy's party visits Herku - night in Czarover's palace
Day 7 - Frogman bathes in Truth Pond ("the very morning when the travelers from the
Emerald City bade farewell to the Czarover") - night on shore of Winkie River
Day 8 - Frogman's party visits Bear Center - two parties spend night on opposite sides
of a hill
Day 9 - The parties join forces - Button-Bright gets lost again - night in "little grove" near
Ugu's castle
Day 10 - They sight the wickerwork castle - Button-Bright is found - they storm the
castle - Dorothy enchants Ugu but he escapes - Ozma is disenchanted
Day 11 - They begin the journey to the EC
The river trip to the Emerald City takes "more than a day," and there is a week of
celebration following Ozma's return. Sometime during this period the Tin Woodman and
the Scarecrow discover the Magic Dishpan and it is returned to its owner.
"Weeks later" Dorothy meets the enchanted Ugu, who asks to be forgiven.
*********************************
Day 1 - Woot the Wanderer arrives at the Tin Castle
Day 2 - The party leaves the Tin Castle - arrives near Loonville toward evening - night in
open - Dorothy looks in Magic Picture
Day 3 - Woot's party visits the Loons - they cross the Rolling Lands and reach Yoop
Castle - night in Mrs Yoop's outer chamber
Day 4 - Tin Woodman, Scarecrow, and Woot are enchanted in the AM - they meet the
enchanted Polychrome - at night the Green Monkey slips into the Yoop bedchamber &
releases friends - night in forest
Day 5 - Green Monkey encounters Jaguar in AM - they cross to Munchkin Country and
find Jinjur's house - party disenchanted by Ozma - they are carried by Red Wagon to
Munchkin forest - night "camped underneath the trees"
Day 6 - The party meets the Tin Soldier - they visit the Witch's cottage, then Ku-Klip -
they cross the Invisible Country - night near Swyne's home
Day 7 - They visit Nimmie Amee - Polychrome returns home
*********************************
Day 1 - Festival on Mt Munch - Kiki Aru learns the magic word and leaves Oz, visiting 1)
Hiland/Loland; 2) Merryland; 3) Noland, where he spends the night
Day 2 - Kiki Aru travels through Noland, Ix, Ev - he encounters Ruggedo - night in inn -
the Glass Cat tells Cap'n Bill about the Magic Flower
Day 3 - Dorothy wonders what to give Ozma for her birthday - she visits Glinda &
bargains with the Wizard - they leave for the Forest of Gugu - Trot & Cap'n Bill leave to
retrieve Magic Flower - they spend night at the edge of the forest - Kiki Aru & Ruggedo
plot to conquer Oz - they cross the Desert in bird form in the evening
Day 4 - Kiki Aru and Ruggedo consult with Gugu and his counselors - Trot & Cap'n Bill
are caught by the Magic Island & the Glass Cat returns to the Emerald City for help
Day 5 - The Animals' Revolt breaks out - Dorothy & Wizard arrive, are enchanted by
Kiki Aru - arrival of Glass Cat - Wizard learns the magic word - Glass Cat leads party to
rescue Trot & Cap'n Bill - night in Munchkin Country
Day 6 - Glass Cat torments monkeys - the party camps overnight & the monkeys
retaliate
Day 7 - The Glass Cat leaves the party around noon
An unspecified amount of time passes before the party arrives at the Emerald City.
Ozma's birthday is the following month.
August 21 - Ozma's birthday and party
August 22 - Disenchantment of Kiki Aru and Ruggedo
Note on the Glass Cat's trip: The Glass Cat makes the trip from the Magic Isle to the
Forest of Gugu via the Emerald City in less than 24 hours. I can see no evidence in the
text to argue for a longer (or shorter) period of time. Baum comments that she moved
"like a crystal streak," but this would depend on the amount of territory she covered and
the amount of time she spent. A closer look at her trip may provide some more
information.
1) "The day was nearly gone" when Cap'n Bill and Trot crossed to the Magic Island to
get the flower, so it would have been even later when the Glass Cat left for the Emerald
City.
2) Since the Pink Kitten was "curled up in the sunshine" when Bungle arrived at the
palace, it must have been morning--the morning of the following day (Day 5 in the
chronology).
3) Alternatively, if Baum's earlier statement about the day being "nearly gone" is not
taken literally, it might have been the evening before (Day 4 in the chronology).
4) This would dovetail nicely with Toto's comment about Dorothy's party having left
"yesterday"; but Toto also says that Dorothy was going "to the Great Forest in the
_Munchkin_ Country" (emphasis mine). He may have been confused; or Baum (or his
editor) may have made an error here. I have assigned Dorothy's departure to the
previous day (Day 3) on the grounds of Dorothy's statement to the Wizard, "Let's leave
now."
5) At any rate, whether Bungle arrived at the EC in the evening of Day 4 or the morning
of Day 5, by late morning of Day 5, she had arrived in the Forest of Gugu.
So in the time between the end of Day 4 and the middle of Day 5 Bungle had traveled
the same distances that Trot and Cap'n Bill had traveled and Dorothy and the Wizard
had traveled--which included a full day of travel by both parties, plus the time the Glass
Cat spent in the EC--in the period of less than a day. She must have been traveling
more than twice as fast than both of the parties for an extended length of time in order
to get to the Forest of Gugu by midday.
Based on the IWOC maps and the dimensions of Oz given in Dave Hardenbrook's FAQ
(and the alternative suggested by David Hulan), I can't see that Bungle traveled less
than 60-80 miles over the whole trip--possibly more (100-120). Assuming that she left
the Magic Island around 8 PM and arrived in the EC around 7 AM, then left for the
Forest of Gugu around 8 AM and arrived there around 12 PM (purely arbitrary numbers),
this would mean that she was traveling between 3 1/3 and 8 miles per hour--perfectly
doable, but hardly the "crystal streak" described by Baum.
This leaves us with several possibilities (assuming that the text is correct as printed):
1) Bungle's entire trip may have been quite a bit larger; but if that is the case, I think we
need to argue that Oz itself is larger than the dimensions we've set for it in previous
discussions.
2) The timing may be off--Bungle may have spent more time in the EC, or may have
stopped at some point during the night or the following morning (unlikely--Baum says
that she left the palace "without stopping to ask any more questions")
3) Something else may be going on that Baum either didn't know or wasn't interested in
repeating.
*********************************
Day 1 - Dorothy learns of impending war between Flatheads and Skeezers
Day 2 - Ozma and Dorothy travel north in Red Wagon - they meet the Spiders & cross
the Mist Valley - night on plain
Day 3 - Ozma & Dorothy meet the Su-Dic & escape - they enter the Skeezers' magic
island and are made captive by Queen Coo-ee-oh - night in Lady Aurex's house
Day 4 - The Island is submerged - Coo-ee-oh is enchanted by Su-Dic - Flatheads return
to Mountain & Dorothy begins search for fishes
Day 5 - Glinda's alarm bell rings in the morning & she summons Ozma's counselors at
evening - at night, Ervic meets fishes & travels to Reera's house
Day 6 - Ervic enters Reera's house just after dawn - he outwits Reera & the 3 Adepts
are disenchanted - Glinda & party travel to Skeezer Lake - set up camp
Day 7 - Glinda joined by Adepts
Day 8 - The Island is raised and Aurex & Ervic are established in power
Day 9 - The Flatheads are defeated
During "the next few days" Glinda & Adepts change Flatheads into normal people.
Note: the text of GLINDA says that the Skeezers in the boat with Ervic searched for him
for "three days." I assume that this is a mistake on Baum's part (or perhaps his editor's).
If we try to fit three days into the schedule (rather than one, as above) then Ervic has to
have an extra day of travel with the Adepts. I refuse to speculate on why this might be
the case.
I've also had to insert an extra day (not accounted for in the text) between the time of
Coo-ee-oh's enchantment and Ervic's meeting with the 3 Adepts. Baum states that
Ervic caught the fishes after Glinda last looked in the Book of Records--in other words,
after the alarm bell had sounded. The only way to work this that I know of, given the
days and nights listed in the text, is to move Ervic's trip to the night after Glinda's alarm
rings.
This is not one of Baum's tighter plots, chronologically speaking.
**********************************
Day 1 - Scarecrow departs EC in late evening
Day 2 - Scarecrow crosses Munchkin River; reaches beanpole late evening ("by the
second evening"); slides down beanpole - Dorothy & Lion depart EC ("the morning after
the party"); reach Scarecrow's tower (Winkie country) by mid-morning; night in front of
Pokes
Day 3 - Scarecrow (Chang Wang Woe) resumes throne of the Silver Islands - Dorothy
& Lion meet Sir Hokus; party meets Candy Giant; night in Fix City
Day 4 - Dorothy's party takes road from Fix City
Day 5 - Scarecrow defeats King of the Golden Islands ("Two days had passed")
Day 6 - Dorothy's party meets the deaf shepherd ("on the second day" after leaving Fix
City)
Day 7 - Return of Honorable Offspring ("the second morning after the great victory");
Scarecrow & Happy Toko chained to piller at night - Dorothy's party meets Comfortable
Camel & Doubtful Dromedary ("for three days they had wandered"); reunited with
Scarecrow
Day 8 - Abdication of Chang Wang Woe
*******************************
Day 1 - Pompa's 18th birthday party in the morning (the Pumperdinkians spend "an
anxious afternoon and evening") - Kabumpo & Pompa escape at night - Ruggedo
finishes 6th rock ("on the same night that Prince Pompa and Kabumpo disappeared
from Pumperdink") & discovers Glegg's Mixed Magic
Day 2 - Kabumpo & Pompa travel through Rith Metic, reach Illumi Nation - Ruggedo
locks up Wag in morning, opens Glegg's box at evening - Dorothy's reception "on the
evening after Ruggedo's strange discovery of the mixed magic" - Ruggedo impales
Ozma's castle and heads for Ev, reaching it during night - Sand Man visits the Palace
the same night, puts Ruggedo, residents to sleep
Day 3 - Soldier with the Green Whiskers discovers missing palace after breakfast,
summons Glinda - Wag & Peg depart late at night - Kabumpo & Pompa spend day in
Illumi Nation, reach Soup Sea before moonrise - Kabumpo travels through the night
Day 4 - Kabumpo & Pompa arrive at Emerald City at dawn, meet Glinda ("After studying
a whole day and night in her magic books, Glinda had returned to the Emerald City to
try to perfect her plan for rescuing Ozma.") - they catch up with Wag & Peg -
adventures with Twigs, Runaway Country - Kabumpo's party arrives in Ev in afternoon
(the Scarecrow indicates that the Palace inhabitants have been asleep for two days) -
leave for Sun Top Mountain at dusk ("just one star twinkled cheerily in the sky") - arrive
at Sun Top Mountain after moonrise
Day 5 - Peg & Pompa travel to EC
Note: There are several overnight stops included in this summary that are not directly
accounted for in the text. In order to match the times of Ruggedo's actions and those of
Glinda with Kabumpo's & Wag's journeys, I have to assume that Kabumpo & Pompa
spend a whole day in Illumi Nation, and that Wag and Peg similarly spend a whole day
in Wag's burrow after Ruggedo's growth.
This could conceivably be covered in the text (Kabumpo spends some time
unconscious in Illumi Nation: "How long he lay in an unconscious state the Elegant
Elephant never knew"; and "For a long time after the terrific bang following Ruggedo's
final expansion, Wag and Peg Amy had been too stunned to even move"--and, when
Wag and Peg finally leave, they go at night over the head of the Soldier with the Green
Whiskers. If they'd left the same night as Ruggedo, the Soldier would not have been
there to see them leave--he discovered that the palace was missing right after breakfast
on the morning following Ruggedo's escape).
I would also like to include at least one overnight journey on the Runaway Country,
either on the way to Ev or on the way to Sun Top Mountain, or possibly both (partly to
round out the seven days mentioned in Glegg's scroll and partly in order to make the
travelling times more meaningful), but I can't justify this based on the existing text.
*********************************
Day 1 - Mustapha demands Cowardly Lion - Notta & Bob arrive in Mudge - night in
forest
Day 2 - Lion begins journey at daybreak - Notta & Bob travel through Doorways - Lion
meets woodcutters, leaves them "late in the afternoon," travels through night
Day 3 - Lion meets Notta & Bob at daybreak - travel to Un during early afternoon -
attacks by Uns during night
Day 4 - Party meets Nickadoodle before dawn - escape in Flyaboutabus in morning -
caught by Crunch in afternoon - party splits: Notta, Bob, & Snorer spend night in
Fiddlestick Forest - Crunch & Lion travel through night
Day 5 - Notta, Bob & Snorer meet Ozma's court at breakfast - Crunch, Lion arrive in
Mudge when "the sun was high" - Lion disenchanted in afternoon
Note: The above reflects the chronology as given in the text. Despite Mustapha's giving
Notta three days' rations to reach the EC, the trip actually takes four whole days and
possibly part of a fifth. Thompson states in Chapter 19 that "Notta started to tell the
history of his three amazing days in Oz," but this may mean that the day he spends in
Un didn't count. Un, being a Skyle, may not be considered part of Oz.
*********************************
Day 1 - Fumbo loses his head
Day 2 - Grampa & Tatters start on expedition at 8 AM - meet Bill at evening, bandits at
night - night in forest - "On the same bright morning that Grampa and Tatters started
from Ragbad," Gorba kidnaps Pretty Good from Perhaps City - Prophecy of Abrog ("in
four days a monster shall marry the Princess") - Percy Vere meets Dorothy - night in
forest
Day 3 - Grampa & Tatters escape robbers before dawn - meet Urtha in garden, leave
garden at night- Dorothy & Percy breakfast in woodcutter's cottage, taken by
washerwomen
Day 4 - Grampa's party visits Fire Island & escapes through Blazes - night on lava
island
Day 5 - Grampa's party visits Iso Poso - flight to Oz - discover Fumbo's head - "The two
days Grampa and his little party had been adventuring in the wizard's garden, on Fire
Island and Isa Poso, Dorothy, Toto and the Forgetful Poet had spent as prisoners on
Monday Mountain" - Dorothy, Toto & Percy escape washerwomen - the two parties
meet - camp in field at night
Day 6 - The party meets the Playfellows - Urtha escapes to Maybe Mountain - Urtha
married to Tatters ("it was the fourth day mentioned in Abrog's prophecy"),
disenchanted - marriage celebration in Ragbad late into night
Day 7 - "Not until after the loud crows of Bill announced the rising of the sun did the
party break up"
Day 8 - "After luncheon the next day" Dorothy, Toto, Peer Haps & Percy return to their
homes
*********************************
Day 1 - Pajuka & Mombi meet again in afternoon - Snip kidnaped - night in forest
General Whiffenpuff leaves for Emerald City at night
Day 2 - Snip & party encounter weenix around noon, meet Hoopers, cross sea - Catty
Corners - they travel at night until Mombi throws Snip down well
Day 3 - Snip arrives in Blankenburg - he is awakened by Blanks about 9 AM - he meets
Tora and the golden feather flies off - Dorothy leaves Perhaps City ("On the same bright
morning that the golden goose feather had come flashing down into Ozma's garden") -
she visits America, brings Humpy to life, returns, meets Kabumpo - Ozma left a
message by Pajuka's feather at breakfast - she & court wished to Morrow - Dorothy's &
Snip's parties meet around noon - rendezvous (with Mombi & Pajuka) at Palace in
afternoon - Ozma & Co. arrive in EC two hours after Kabumpo's party - Pastoria
disenchanted - abdication
Day 4 - Parade in honor of the King of Oz - Mombi extinguished - Snip leaves for
Kimbaloo with General Whiffenpuff, Invisible Cook & Kabumpo after lunch
Note: According to the text, Pajuka's penfeather does not actually leave Snip's grasp
until the same morning that Snip arrives in Blankenburg. Since the text states that "it
was morning and nearly nine o'clock" before Snip woke up in Blankenburg and lost the
feather, we must assume that Ozma breakfasted rather late that day.
*********************************
Day 1 - Betsy's birthday - hide-and-seek game begins at dusk - Ippty leaves to fetch the
Hungry Tiger "as it was growing dark" - they return to Rash at night & HT spends night
in palace apartment - Ippty & Irasha plot until "long after midnight"
Day 2 - Hungry Tiger locked in jail yard in morning - meets singer "toward evening" &
hides him at moonrise - night in jail yard
Day 3 - Betsy meets Carter Green before breakfast - they arrive in Rash in AM and
meet Tiger - barber thrown to Tiger in afternoon - Reddy thrown to Tiger "as the first
stars twinkled out" - they escape through tunnel - night in fields of down - Ozma
kidnaped by Atmos Fere after breakfast
Day 4 - Betsy's party has breakfast in Down Town - visit Gnome King's cavern for lunch
- exit via Fire Fall - Tiger taken by Giants - night by Immense City's walls
Day 5 - Reddy enters Immense City after breakfast - rescues Hungry Tiger at night -
they leave Immense City at midnight ("just as the clock tolled twelve") - Ozma punctures
Atmos with a pin - they are rescued by Rusty Ore, caught in storm
Day 6 - Two parties meet in AM - conquest of Rash - return to Oz
Note: There's a night missing in Ozma's travels with Atmos Fere. She spends two days
in the air with him (the day Betsy meets Carter and the day she visits Down Town and
Kaliko) and sticks Atmos with a pin on the third day. There's no mention in the text that
she spends a night either with Rusty Ore or with Atmos on the ground, but in order to
make her rendezvous with Betsy's party come out right, I assume that the storm lasted
all night.
*********************************
Day 1 - Queen Cross Patch goes to pieces in AM - Quilties go in search of new ruler,
arrive in Emerald City in late afternoon - Scraps becomes Queen of the Quilties - Peter
kidnaped by Balloon Bird - drops in on Ruggedo at evening ("the sun was sinking in the
west") - escape after seaquake - night on Blunderoo's ship
Day 2 - Ozma leaves EC to spend night with Glinda - Scraps forced to work all day,
meets Grumpy at dinner time - Peter, Ruggedo discover Polacky's treasure, magic
implements of Soob the Sorcerer - Ruggedo deposes Kaliko at noon - Peter & Ruggedo
march to desert & cross it at lunchtime - they meet Kuma Party in evening ("it's growing
dark") - walk at night - Ruggedo & Peter arrive in Patch - cloak takes Ruggedo to
Zamagoochie - Ruggedo imprisoned by Wumbo - Scraps, Grumpy & Peter plot to
escape - night in Patch palace
Day 3 - Scraps & party escape with help from Kuma - visit Suds, Bewilderness - meet
Ozwold - Tune Town - Ruggedo escapes from Wumbo in early morning - makes
mischief in EC - Wumbo receives message from Kuma around noon, instructs him to
send his arm to EC to warn Ozma & hold Ruggedo - Ozma returns with Magic Belt at 3
PM - Scraps' party returns to EC at same time - Ruggedo foiled at Emerald City by
Silence Stone
Day 4 - Peter is made a Prince of Oz - returns home - Wizard discovers the true Queen
of Patch
*********************************
Day 1 - Quiberon demands a mortal maiden in AM (a "calm and sunny morning") - at
night (after "the great silver bells in the sapphire tower had tolled ten" and "when the
moon is hig