Day to Day Chronology of the Famous Forty

By Ken Shepherd

 

 

 Introduction Royal Timeline Other Histories Dark Side of Oz Deadly Desert Munchkinland Patchworks News & New Releases Acknowledgments Royal Publishers Daily Chronology Oz 'n Ends New Stories Home

 

***Please note, the following all contain spoilers for the forty official Oz books.  These entries should NOT be examined until you have read the actual books upon which they are based.

 

 

Click on the title you wish to access or simply scroll down

The Wonderful Wizard of Oz

The Scarecrow of Oz

The Cowardly Lion of Oz Pirates in Oz

Ozoplaning with the Wizard of Oz

The Marvelous Land Of Oz

Rinkitink in Oz

Grampa in Oz

The Purple Prince of Oz

The Wonder City of Oz

Ozma of Oz

The Lost Princess of Oz

The Lost King of Oz Ojo in Oz The Scalawagons of Oz

Dorothy and the Wizard in Oz

The Tin Woodman of Oz

Hungry Tiger of Oz

Speedy in Oz

Lucky Bucky in Oz

The Road to Oz

The Magic of Oz

The Gnome King of Oz The Wishing Horse of Oz Magical Mimics in Oz
The Emerald City of Oz

Glinda of Oz

The Giant Horse of Oz Captain Salt in Oz The Shaggy Man of Oz

The Patchwork Girl of Oz

The Royal Book of Oz

Jack Pumpkinhead of Oz

Handy Mandy in Oz The Hidden Valley of Oz

Tik-Tok of Oz

Kabumpo of Oz Yellow Knight of Oz The Silver Princess in Oz Merry Go Round in Oz

 

 

 

 

The Wonderful Wizard of Oz

 

Day 1 - Cyclone - Dorothy & Toto carried off.

 (an unknown amount of time--Baum says "hour after hour"--passes

 while Dorothy is carried in the cyclone. I assume about 12 hours.)

Day 2 - Dorothy arrives in the land of the Munchkins - meets Witch of the North - night

in Boq's house

Day 3 - Dorothy encounters the Scarecrow - the three enter the great forest - night in

Tin Woodman's cottage

Day 4 - The party rescues the Tin Woodman - they encounter the Cowardly Lion - night

in forest "under a large tree"

Day 5 - The party crosses the great ditch - they meet the Kalidahs - they come to the

river - Tin Woodman makes a raft - night on river bank

Day 6 - The party crosses the river - the Scarecrow is marooned - they enter the field of

poppies in afternoon (the Tin Woodman wants to reach the Yellow Brick Road before

dark) & are rescued by the field mice - night in farmhouse in Emerald City area

(everything is green)

Day 7 - The party comes to the Emerald City in afternoon - night in Palace

Day 8 - Dorothy meets the Great Oz

Day 9 - The Scarecrow meets the Great Oz

Day 10 - The Tin Woodman meets the Great Oz

Day 11 - The Cowardly Lion meets the Great Oz

Day 12 - The party leaves the Emerald City to find the Wicked Witch of the West -

attack by wolves in afternoon - night in open field

Day 13 - The party is attacked by crows, bees, & Winkies - Winged Monkeys attack

Scarecrow, Tin Woodman, carry Dorothy, Toto & Lion to Witch's castle

Days 14-21 At this point the captivity of Dorothy and the Cowardly Lion begins.  Some

days & nights pass - enough so that Dorothy and the Lion can begin plotting their

escape. I assume a minimum of a week.

Day 22 - Dorothy melts the Wicked Witch - she frees the Lion and the Winkies - they

start off in search of the Tin Woodman

Day 23 - They find the Tin Woodman

Days 24-26 - The Winkies work "for three days and four nights" to restore the Tin

Woodman - the party starts off in search of the Scarecrow

Day 27 - They find the Scarecrow after walking "all that day and part of the next"

Day 28 - The Scarecrow is restored

Days 28-30 - The reunited party spends "a few happy days" at the Witch's castle

Day 31 - The party leaves for the Emerald City - night in field

Days 32-35 - The party is lost - "day by day passed away"

Day 36 - The Queen of the Field Mice suggests using the Golden Cap - the party is

carried to the gates of the Emerald City by the Winged Monkeys

Days 37-39 - They wait for the Wizard to receive them

Day 40 - Oz receives the party at 9:04 AM - he is exposed as a humbug

Day 41 - The Scarecrow receives his brains, the Tin Woodman his heart, and the

Cowardly Lion his courage

Days 42-44 - "For three days Dorothy heard nothing from Oz."

Day 45 - "On the fourth day" Oz announces his plans to leave with Dorothy in a balloon

Days 46-48 - "It took three days" to sew the balloon together

Day 49 - Oz departs

Day 50 - Council of the party ("on the morning after the balloon had gone up") - they

decide to visit Glinda

Day 51 - The party leaves for Glinda's palace - night in field

Day 52 - They enter the forest of fighting trees - they enter the China Country - the

Cowardly Lion defeats the monster spider - they cross the hill of the Hammerheads -

Glinda sends Dorothy home

 

In his Oz books Baum is not always clear about the passage of time, and WIZARD is

not as tightly plotted as other books in the series. This chronology should not be taken

as conclusive. I have had to base it in part on my own perceptions of what goes on in

the story. It is clear, though, that more days pass in WIZARD than in any other Oz book

I know.

 

 

The Marvelous Land Of Oz

 

Day 1 - Tip begins work on Jack Pumpkinhead

Day 2 - Tip completes Jack - Mombi returns, brings Jack to life - in evening, Tip frees

Jack & runs away; walks all night ("moon and stars shone brightly"; last quarter?)

Day 3 - Tip enchants Sawhorse - party is separated - Jack & Sawhorse arrive in the

Emerald City, where they meet the Scarecrow - Tip meets Gen. Jinjur, enters EC with

Army of Revolt - Scarecrow, Tip, Jack & Sawhorse escape from palace, head to Tin

Woodman's Castle - night along road

Day 4 - Tip's party arrives at the Tin Woodman's Castle

Day 5 - The Tin Woodman joins Tip's party - they leave for the EC - Mombi interferes

with their progress - they meet the Wogglebug - they reach the EC and expell Jinjur

from the palace - they build the Gump and escape, flying all night ("a cloudy sky,

through which the rays of the moon could not penetrate")

Day 6 - The Gump smashes at the Jackdaws' nest - they fight the Jackdaws & the

Gump is repaired - night in nest

Day 7 - The party leaves in the morning - the Scarecrow appeals to Glinda - Glinda tells

the stories of Ozma and the Wizard - night in palace

Day 8 - Glinda summons council and decides to march against the EC

Day 9 - Glinda's army marches against the EC - arrives after nightfall ("by the dim light

of the new moon")

Day 10 - Glinda's army besieges the EC - Glinda demands the surrender of Mombi -

Jinjur invites her to search the city - Tin Woodman picks a rose

Day 11 - Glinda discovers Mombi and defeats her in a sorcerer's battle -

disenchantment of Ozma

Day 12 - Glinda's army takes the EC - capture of Jinjur

 

***********************************************************************

 

Ozma of Oz

 

Day 1 - Storm at sea - Dorothy washed off boat on chicken coop

Day 2 - Storm subsides - Billina lays her 1st egg - Dorothy & Billina washed up on Evian

coast - meet Tik-tok - escape Wheelers - imprisoned by Languidere

Day 3 - Ozma & party approach Evna in AM - free Dorothy, Tik-tok, Billina - discussion

of plan to free the royal family of Ev

Day 4 - Party leaves Evna at daybreak - Billina lays her 2nd egg - they enter the Nome

King's dominions - Ozma, Tin Woodman, 26 officers & private begin guesses, which

continue until "after midnight" - Billina falls asleep under Nome King's throne

Day 5 - Early in AM Billina learns of Nome King's power - Tik-tok enchanted - Dorothy

frees Evring - Billina lays her 3rd egg, disenchants remainder of party - Dorothy seizes

Magic Belt - party escapes - Evardo proclaimed King of Ev

Day 6 - Dorothy's party crosses the desert - night with "Munchkin king"

Day 7 - Party meets Jinjur - welcome at Emerald City

 

"Several weeks" pass before Dorothy leaves Oz for Australia

 

******************************************

 

Dorothy and the Wizard in Oz

 

Day 1 - Dorothy meets Zeb & Jim around 5 AM - earthquake - descent to Mangaboos &

arrival of the Wizard - the party kills Gwig & picks the Princess

Day 2 - Fire trick before the Mangaboos

Days 3-4 - "Two or three days" pass

Day 5 - Party driven into Black Pit - pass through Valley of Voe - sleep in country of

Gargoyles

Day 6 - Escape from Gargoyles during "night" - the party encounters the Dragonettes -

Ozma uses the Magic Belt at 4:00 PM

Day 7 - Jim meets the Sawhorse - holiday and procession in honor of the Wizard's

return

Day 8 - Festivities continue

Day 9 - On "the third morning after Dorothy's arrival" Ozma misses the piglet - trial of

Eureka begins at 3:00 PM

Day 10 - Dorothy looks in the Magic Picture "the next evening after the trial" - party for

Dorothy and Zeb

Day 11 - Dorothy and Zeb return to their homes in the AM

 

*********************************

 

The Road to Oz

 

Day 1 (8/15) - Dorothy meets the Shaggy Man & Button-Bright - they arrive in Foxville -

Button-Bright is enchanted - night in Foxville

Day 2 (8/16) - The party meets Polychrome - they arrive in Dunkiton - Shaggy

enchanted - night in Dunkiton

Day 3 (8/17) - They meet the Musicker - they escape the Scoodlers - night on edge of

Desert

Day 4 (8/18) - Shaggy summons Johnny Dooit - they cross the Desert - Truth Pond -

Tin Woodman's Castle

Day 5 (8/19) - They meet Jack Pumpkinhead, Cowardly Lion & Hungry Tiger - dinner

with Ozma

Day 6 (8/20) - Guests begin to arrive - banquet in evening

Day 7 (8/21) - Ozma's birthday - departure of guests - Dorothy returns to Kansas during

night

 

*********************************

 

The Emerald City of Oz

 

BEFORE THE ACTION

     The Nome King plots to conquer Oz

     Henry & Em learn that the farm is to be foreclosed in 30 days - they wait several

          days before telling Dorothy

     Time passes

 

Day 1 - Dorothy leaves Kansas permanently for Oz - "About the time Dorothy went to

Ozma" the Nome King makes Guph general

Day 2 - Dorothy assumes rank as Princess of Oz - Henry & Em brought to Oz - they

meet the Cowardly Lion

Days 3-8 - Time passes - perhaps a week, more or less

     During this period the Nome King extends his tunnel and Guph visits the

Whimsies and the Growleywogs

Day 9 - Dorothy's party begins a tour of Oz - they visit the Athletic College & Cuttenclips

- Guph visits First & Foremost Phanfasm

Day 10 - Party visits Fuddlecumjig - night under trees - Guph returns to Nome King to

report

Day 11 - Dorothy visits Utensia, Bunbury, Bunnybury - Ozma sees Nome King's tunnel

in Magic Picture

Day 12 - Rigmaroles & Flutterbudgets - they arrive at the Tin Woodman's Castle

Day 13 - Tin Woodman tells Dorothy & party of Nome menace - they visit the

Scarecrow & Jack Pumpkinhead - they arrive at the Emerald City at dusk - the

Scarecrow's plan - The Nome King's allies begin their march to the EC

Day 14 - The Nomes & their allies arrive at daybreak - invaders repelled - Ozma

"closes" tunnel

Day 15 - Glinda seals Oz off by enchantment

 

Some time later, Baum receives a note from Dorothy

 

*********************************

 

The Patchwork Girl of Oz

Day 1 - Ojo and Unc Nunkie eat last bit of bread

Day 2 - Ojo & Unc leave in morning to visit Dr Pipt - arrive at 2 PM - Dr Pipt finishes the

Powder of Life - Ojo mixes Scraps' brains - night with Pipt & Margolotte

Day 3 - After breakfast they bring Scraps to life - Margolotte & Unc petrified - the party

leaves in search of a charm - they leave the blue forest at sundown - night in Voice's

cottage

Day 4 - They meet the Victrola - Foolish Owl & Wise Donkey - Woozy - they find the

Yellow Brick Road - capture & release by Shaggy Man - night in deserted cottage

Day 5 - The party encounters the sliding road - Chiss - they reach the barrier at the

Munchkin/EC border - dinner at farmhouse - Ojo picks the 6-leaf clover - he is arrested

as they enter the EC - Ojo has supper w/Tollydiggle, spends night in jail - Shaggy has

dinner w/Ozma, Wizard, Dorothy & Scarecrow - night in palace

Day 6 - The trial of Ojo - spends afternoon w/Dorothy, night in palace

Day 7 - Reconstituted party spends night at Jack Pumpkinhead's home, "a day's

journey from the Emerald City"

Day 8 - "It was a two-days' journey from Jack Pumpkinhead's house to the edge of the

Quadling Country" - first night in Winkie field ("slept on the broad fields, among the

buttercups and daisies")

Day 9 - "Toward evening of the second day" they meet the Tottenhots - night in

Tottenhot shelter

Day 10 - The party meets Mr Yoop - Toto captures the Hoppers' Champion - Ojo gets

water from dark well - night with lazy Quadling

Day 11 - Morning on Trick River - arrive at Tin Woodman's castle in late PM - night at

castle

Day 12 - The party leaves for the EC - Unc Nunkie & Margolotte released from

enchantment

 

*********************************

 

Tik-Tok of Oz

 

Day 1 - Queen Ann Soforth resolves to conquer Oz and begins to gather an army

Day 4 - "Three days later" the Grand Army of Oogaboo departs - Glinda enchants path

Day 6 - They meet the Rak after wandering for "three unhappy days" - Betsy & Hank

washed overboard

Day 7 - Betsy & Hank enter the Rose Kingdom - meet Shaggy Man, pick Rose Princess

- meet Polychrome - discover Tik-Tok in well - meet the Army of Oogaboo - Ruggedo

dumps party down the Great Tube - the party appears before Tititi Hoochoo - night with

Kings & Queens (Betsy & Polychrome with Queen Erma)

Day 8 - Tititi Hoochoo passes sentence on Ruggedo - Betsy's party departs with Quox -

Grand Army of Oogaboo captured & escapes through tunnel in pit - Ruggedo deposed

& Kaliko made king

Day 9 - Quox departs - search for the Metal Forest begins

Days 9-11 - "For three days" their search is unsuccessful

Day 12 - Polychrome meets Ruggedo -they discover the Metal Forest - Ugly One

disenchanted - Poly, Ann, Army, return home - Tik-tok, Shaggy, Brother, Hank, Betsy

go to Emerald City

 

*********************************

 

The Scarecrow of Oz

 

Day 1 - Trot & Cap'n Bill caught in whirlpool - overnight in cavern

Day 2 - They meet the Ork - enter the Hole and the Tunnel - walk until night

Day 3 - They start at 9 AM - reach Pessim's Island - Ork eats magic berries - night in

Pessim's shed

Days 3-5 - "For three days" they live on the island

Day 6 - "On the fourth day" Ork suggests carrying Trot & Cap'n Bill to mainland - they

reach Mo - night on mountain with Bumpy Man

Day 7 - Snow overnight - Trot's party meets Button-Bright - they are carried over the

desert to Jinxland - Ork leaves to find Orkland - Trot, Cap'n Bill, & Button-Bright are

separated - Cap'n Bill enchanted - Trot & Button-Bright spend night with Pon -

Scarecrow visits Glinda and begins journey to Jinxland

Day 8 - Scarecrow crosses mountains surrounding Jinxland - Button-Bright gets lost in

early AM - Blinkie enchants Gloria - Scarecrow meets Cap'n Bill, hatches plan to

overthrow Krewl - Button-Bright meets Ork, who plans a rescue - Krewl, Googly-Goo

defeated & Cap'n Bill & Gloria disenchanted

Day 9 - Gloria made Queen - Orks carry Cap'n Bill, Trot, Button-Bright, & Scarecrow to

Oz, and leave - night in Wizard's house

Day 10 - Scarecrow caught in waterfall - night in Wizard's house

Day 11 - Scarecrow restuffed in AM - Dorothy & Betsy arrive at Glinda's c. 4 PM - night

in Glinda's palace

Day 12 - Reception for Trot & Cap'n Bill in Emerald City

 

*********************************

 

Rinkitink in Oz

 

Day 1 - Kittikut shows pearls in Inga - Rinkitink leaves Gilgad for Pingaree

Day 4 - Arrival of Rinkitink & Bilbil "a few days" after Inga first sees pearls

 

Time passes--"day after day and week after week" (assume a minimum of 3 weeks)

 

Day 25 - Fog - arrival of invaders from Regos & Coregos in early afternoon

Day 26 - The invaders leave Pingaree - Inga finds Rinkitink, Bilbil - night at lower end of

island

Day 27 - They return to the palace in the AM - fix up a small room

Day 28 - They move the marble from the banquet hall - Inga retrieves the pearls

Day 29 - Inga consults the white pearl - storm in PM

Day 30 - Boat appears on shore in AM - Inga, Rinkitink & Bilbil leave Pingaree

Day 33 - Inga's party arrives at Regos - conquest of King Gos - Dorothy first reads

about Inga in Glinda's Book of Records - Rinkitink throws shoe away in night

Day 34 - Nikobob finds Inga's shoes & defeats Choggenmugger

Day 35 - Queen Cor seizes Rinkitink, Inga - Zella harvests the honey

Day 37 - Zella takes the honey to Coregos - Inga conquers Coregos

Day 38 - Zella guides party in search of mines of Regos - Gos reaches mines in late PM

- Inga's party spends night in boat after fruitless search

Day 39 - Inga invades mines, frees slaves - Gos & Cor take Kitticut, Garee hostage,

flee to Nome Kingdom

Day 40 - Inga begins pursuit of fugitives - rows "hard and steadily for eight days"

Day 46 - Gos & Cor complete their voyage "the morning of the eighth day"

Day 47 - Gos & Cor reach the Nome Kingdom 'the second day of their journey" - Kitticut

& Garee released to Kaliko - Inga reaches the beach

Day 48 - Gos & Cor leave the Nome Kingdom - pass Inga's party en route to Nome

Kingdom - Dorothy sees Inga in Magic Picture - Inga, Rinkitink spend night in Nome

Kingdom

Day 49 - Inga faces the Three Trick Caverns - Dorothy & Wizard arrive - Kittikut &

Garee released

Day 50 - Reception in Emerald City - disenchantment of Bilbil

 

Inga's party "remained several weeks" in the EC before returning to Pingaree

 

Several more weeks pass before Pinkerbloo locates Rinkitink - he returns to Gilgad

after 3 days of feasting

 

*********************************

 

The Lost Princess of Oz

 

Day 1 - Ugu the Shoemaker climbs the Yips' Mountain at night - steals Magic Dishpan

and all Oz magic that night - kidnaps Ozma

Day 2 - Ugu enchants Ozma - Cayke misses her dishpan and goes to Frogman for help

- the council of Ozma's advisors is summoned

Day 3 - Frogman declares his intention to search for the Magic Dishpan - the search

parties looking for Ozma disperse to the different countries - Toto follows Dorothy -

Dorothy's party spends night in shepherd's cabin

Day 4 - Frogman's party descends halfway down Yip Mountain - Dorothy's party passes

Merry-Go-Round Mountains, Thi - night at edge of Great Orchard

Day 5 - Button-Bright loses himself, eats enchanted peach - night at far side of orchard

- Frogman crosses ditch, meets Wiljon

Day 6 - Dorothy's party visits Herku - night in Czarover's palace

Day 7 - Frogman bathes in Truth Pond ("the very morning when the travelers from the

Emerald City bade farewell to the Czarover") - night on shore of Winkie River

Day 8 - Frogman's party visits Bear Center - two parties spend night on opposite sides

of a hill

Day 9 - The parties join forces - Button-Bright gets lost again - night in "little grove" near

Ugu's castle

Day 10 - They sight the wickerwork castle - Button-Bright is found - they storm the

castle - Dorothy enchants Ugu but he escapes - Ozma is disenchanted

Day 11 - They begin the journey to the EC

 

The river trip to the Emerald City takes "more than a day," and there is a week of

celebration following Ozma's return. Sometime during this period the Tin Woodman and

the Scarecrow discover the Magic Dishpan and it is returned to its owner.

 

"Weeks later" Dorothy meets the enchanted Ugu, who asks to be forgiven.

 

*********************************

 

The Tin Woodman of Oz

 

Day 1 - Woot the Wanderer arrives at the Tin Castle

Day 2 - The party leaves the Tin Castle - arrives near Loonville toward evening - night in

open - Dorothy looks in Magic Picture

Day 3 - Woot's party visits the Loons - they cross the Rolling Lands and reach Yoop

Castle - night in Mrs Yoop's outer chamber

Day 4 - Tin Woodman, Scarecrow, and Woot are enchanted in the AM - they meet the

enchanted Polychrome - at night the Green Monkey slips into the Yoop bedchamber &

releases friends - night in forest

Day 5 - Green Monkey encounters Jaguar in AM - they cross to Munchkin Country and

find Jinjur's house - party disenchanted by Ozma - they are carried by Red Wagon to

Munchkin forest - night "camped underneath the trees"

Day 6 - The party meets the Tin Soldier - they visit the Witch's cottage, then Ku-Klip -

they cross the Invisible Country - night near Swyne's home

Day 7 - They visit Nimmie Amee - Polychrome returns home

 

*********************************

 

The Magic of Oz

 

Day 1 - Festival on Mt Munch - Kiki Aru learns the magic word and leaves Oz, visiting 1)

Hiland/Loland; 2) Merryland; 3) Noland, where he spends the night

Day 2 - Kiki Aru travels through Noland, Ix, Ev - he encounters Ruggedo - night in inn -

the Glass Cat tells Cap'n Bill about the Magic Flower

Day 3 - Dorothy wonders what to give Ozma for her birthday - she visits Glinda &

bargains with the Wizard - they leave for the Forest of Gugu - Trot & Cap'n Bill leave to

retrieve Magic Flower - they spend night at the edge of the forest - Kiki Aru & Ruggedo

plot to conquer Oz - they cross the Desert in bird form in the evening

Day 4 - Kiki Aru and Ruggedo consult with Gugu and his counselors - Trot & Cap'n Bill

are caught by the Magic Island & the Glass Cat returns to the Emerald City for help

Day 5 - The Animals' Revolt breaks out - Dorothy & Wizard arrive, are enchanted by

Kiki Aru - arrival of Glass Cat - Wizard learns the magic word - Glass Cat leads party to

rescue Trot & Cap'n Bill - night in Munchkin Country

Day 6 - Glass Cat torments monkeys - the party camps overnight & the monkeys

retaliate

Day 7 - The Glass Cat leaves the party around noon

 

An unspecified amount of time passes before the party arrives at the Emerald City.

Ozma's birthday is the following month.

 

August 21 - Ozma's birthday and party

August 22 - Disenchantment of Kiki Aru and Ruggedo

 

Note on the Glass Cat's trip: The Glass Cat makes the trip from the Magic Isle to the

Forest of Gugu via the Emerald City in less than 24 hours. I can see no evidence in the

text to argue for a longer (or shorter) period of time. Baum comments that she moved

"like a crystal streak," but this would depend on the amount of territory she covered and

the amount of time she spent. A closer look at her trip may provide some more

information.

 

1) "The day was nearly gone" when Cap'n Bill and Trot crossed to the Magic Island to

get the flower, so it would have been even later when the Glass Cat left for the Emerald

City.

2) Since the Pink Kitten was "curled up in the sunshine" when Bungle arrived at the

palace, it must have been morning--the morning of the following day (Day 5 in the

chronology).

3) Alternatively, if Baum's earlier statement about the day being "nearly gone" is not

taken literally, it might have been the evening before (Day 4 in the chronology).

4) This would dovetail nicely with Toto's comment about Dorothy's party having left

"yesterday"; but Toto also says that Dorothy was going "to the Great Forest in the

_Munchkin_ Country" (emphasis mine). He may have been confused; or Baum (or his

editor) may have made an error here. I have assigned Dorothy's departure to the

previous day (Day 3) on the grounds of Dorothy's statement to the Wizard, "Let's leave

now."

5) At any rate, whether Bungle arrived at the EC in the evening of Day 4 or the morning

of Day 5, by late morning of Day 5, she had arrived in the Forest of Gugu.

 

So in the time between the end of Day 4 and the middle of Day 5 Bungle had traveled

the same distances that Trot and Cap'n Bill had traveled and Dorothy and the Wizard

had traveled--which included a full day of travel by both parties, plus the time the Glass

Cat spent in the EC--in the period of less than a day. She must have been traveling

more than twice as fast than both of the parties for an extended length of time in order

to get to the Forest of Gugu by midday.

 

Based on the IWOC maps and the dimensions of Oz given in Dave Hardenbrook's FAQ

(and the alternative suggested by David Hulan), I can't see that Bungle traveled less

than 60-80 miles over the whole trip--possibly more (100-120). Assuming that she left

the Magic Island around 8 PM and arrived in the EC around 7 AM, then left for the

Forest of Gugu around 8 AM and arrived there around 12 PM (purely arbitrary numbers),

this would mean that she was traveling between 3 1/3 and 8 miles per hour--perfectly

doable, but hardly the "crystal streak" described by Baum.

 

This leaves us with several possibilities (assuming that the text is correct as printed):

 

1) Bungle's entire trip may have been quite a bit larger; but if that is the case, I think we

need to argue that Oz itself is larger than the dimensions we've set for it in previous

discussions.

2) The timing may be off--Bungle may have spent more time in the EC, or may have

stopped at some point during the night or the following morning (unlikely--Baum says

that she left the palace "without stopping to ask any more questions")

3) Something else may be going on that Baum either didn't know or wasn't interested in

repeating.

 

*********************************

 

Glinda of Oz

 

Day 1 - Dorothy learns of impending war between Flatheads and Skeezers

Day 2 - Ozma and Dorothy travel north in Red Wagon - they meet the Spiders & cross

the Mist Valley - night on plain

Day 3 - Ozma & Dorothy meet the Su-Dic & escape - they enter the Skeezers' magic

island and are made captive by Queen Coo-ee-oh - night in Lady Aurex's house

Day 4 - The Island is submerged - Coo-ee-oh is enchanted by Su-Dic - Flatheads return

to Mountain & Dorothy begins search for fishes

Day 5 - Glinda's alarm bell rings in the morning & she summons Ozma's counselors at

evening - at night, Ervic meets fishes & travels to Reera's house

Day 6 - Ervic enters Reera's house just after dawn - he outwits Reera & the 3 Adepts

are disenchanted - Glinda & party travel to Skeezer Lake - set up camp

Day 7 - Glinda joined by Adepts

Day 8 - The Island is raised and Aurex & Ervic are established in power

Day 9 - The Flatheads are defeated

 

During "the next few days" Glinda & Adepts change Flatheads into normal people.

 

Note: the text of GLINDA says that the Skeezers in the boat with Ervic searched for him

for "three days." I assume that this is a mistake on Baum's part (or perhaps his editor's).

If we try to fit three days into the schedule (rather than one, as above) then Ervic has to

have an extra day of travel with the Adepts. I refuse to speculate on why this might be

the case.

 

I've also had to insert an extra day (not accounted for in the text) between the time of

Coo-ee-oh's enchantment and Ervic's meeting with the 3 Adepts.  Baum states that

Ervic caught the fishes after Glinda last looked in the Book of Records--in other words,

after the alarm bell had sounded. The only way to work this that I know of, given the

days and nights listed in the text, is to move Ervic's trip to the night after Glinda's alarm

rings.

 

This is not one of Baum's tighter plots, chronologically speaking.

 

**********************************

 

The Royal Book of Oz

 

Day 1 - Scarecrow departs EC in late evening

Day 2 - Scarecrow crosses Munchkin River; reaches beanpole late evening ("by the

second evening"); slides down beanpole - Dorothy & Lion depart EC ("the morning after

the party"); reach Scarecrow's tower (Winkie country) by mid-morning; night in front of

Pokes

Day 3 - Scarecrow (Chang Wang Woe) resumes throne of the Silver Islands - Dorothy

& Lion meet Sir Hokus; party meets Candy Giant; night in Fix City

Day 4 - Dorothy's party takes road from Fix City

Day 5 - Scarecrow defeats King of the Golden Islands ("Two days had passed")

Day 6 - Dorothy's party meets the deaf shepherd ("on the second day" after leaving Fix

City)

Day 7 - Return of Honorable Offspring ("the second morning after the great victory");

Scarecrow & Happy Toko chained to piller at night - Dorothy's party meets Comfortable

Camel & Doubtful Dromedary ("for three days they had wandered"); reunited with

Scarecrow

Day 8 - Abdication of Chang Wang Woe

 

*******************************

 

Kabumpo of Oz

 

Day 1 - Pompa's 18th birthday party in the morning (the Pumperdinkians spend "an

anxious afternoon and evening") - Kabumpo & Pompa escape at night - Ruggedo

finishes 6th rock ("on the same night that Prince Pompa and Kabumpo disappeared

from Pumperdink") & discovers Glegg's Mixed Magic

Day 2 - Kabumpo & Pompa travel through Rith Metic, reach Illumi Nation - Ruggedo

locks up Wag in morning, opens Glegg's box at evening - Dorothy's reception "on the

evening after Ruggedo's strange discovery of the mixed magic" - Ruggedo impales

Ozma's castle and heads for Ev, reaching it during night - Sand Man visits the Palace

the same night, puts Ruggedo, residents to sleep

Day 3 - Soldier with the Green Whiskers discovers missing palace after breakfast,

summons Glinda - Wag & Peg depart late at night - Kabumpo & Pompa spend day in

Illumi Nation, reach Soup Sea before moonrise - Kabumpo travels through the night

Day 4 - Kabumpo & Pompa arrive at Emerald City at dawn, meet Glinda ("After studying

a whole day and night in her magic books, Glinda had returned to the Emerald City to

try to perfect her plan for rescuing Ozma.") - they catch up with Wag & Peg -

adventures with Twigs, Runaway Country - Kabumpo's party arrives in Ev in afternoon

(the Scarecrow indicates that the Palace inhabitants have been asleep for two days) -

leave for Sun Top Mountain at dusk ("just one star twinkled cheerily in the sky") - arrive

at Sun Top Mountain after moonrise

Day 5 - Peg & Pompa travel to EC

 

Note: There are several overnight stops included in this summary that are not directly

accounted for in the text. In order to match the times of Ruggedo's actions and those of

Glinda with Kabumpo's & Wag's journeys, I have to assume that Kabumpo & Pompa

spend a whole day in Illumi Nation, and that Wag and Peg similarly spend a whole day

in Wag's burrow after Ruggedo's growth.

 

This could conceivably be covered in the text (Kabumpo spends some time

unconscious in Illumi Nation: "How long he lay in an unconscious state the Elegant

Elephant never knew"; and "For a long time after the terrific bang following Ruggedo's

final expansion, Wag and Peg Amy had been too stunned to even move"--and, when

Wag and Peg finally leave, they go at night over the head of the Soldier with the Green

Whiskers. If they'd left the same night as Ruggedo, the Soldier would not have been

there to see them leave--he discovered that the palace was missing right after breakfast

on the morning following Ruggedo's escape).

 

I would also like to include at least one overnight journey on the Runaway Country,

either on the way to Ev or on the way to Sun Top Mountain, or possibly both (partly to

round out the seven days mentioned in Glegg's scroll and partly in order to make the

travelling times more meaningful), but I can't justify this based on the existing text.

 

*********************************

 

The Cowardly Lion of Oz

 

Day 1 - Mustapha demands Cowardly Lion - Notta & Bob arrive in Mudge - night in

forest

Day 2 - Lion begins journey at daybreak - Notta & Bob travel through Doorways - Lion

meets woodcutters, leaves them "late in the afternoon," travels through night

Day 3 - Lion meets Notta & Bob at daybreak - travel to Un during early afternoon -

attacks by Uns during night

Day 4 - Party meets Nickadoodle before dawn - escape in Flyaboutabus in morning -

caught by Crunch in afternoon - party splits: Notta, Bob, & Snorer spend night in

Fiddlestick Forest - Crunch & Lion travel through night

Day 5 - Notta, Bob & Snorer meet Ozma's court at breakfast - Crunch, Lion arrive in

Mudge when "the sun was high" - Lion disenchanted in afternoon

 

Note: The above reflects the chronology as given in the text. Despite Mustapha's giving

Notta three days' rations to reach the EC, the trip actually takes four whole days and

possibly part of a fifth. Thompson states in Chapter 19 that "Notta started to tell the

history of his three amazing days in Oz," but this may mean that the day he spends in

Un didn't count. Un, being a Skyle, may not be considered part of Oz.

 

*********************************

 

Grampa in Oz

 

Day 1 - Fumbo loses his head

Day 2 - Grampa & Tatters start on expedition at 8 AM - meet Bill at evening, bandits at

night - night in forest - "On the same bright morning that Grampa and Tatters started

from Ragbad," Gorba kidnaps Pretty Good from Perhaps City - Prophecy of Abrog ("in

four days a monster shall marry the Princess") - Percy Vere meets Dorothy - night in

forest

Day 3 - Grampa & Tatters escape robbers before dawn - meet Urtha in garden, leave

garden at night- Dorothy & Percy breakfast in woodcutter's cottage, taken by

washerwomen

Day 4 - Grampa's party visits Fire Island & escapes through Blazes - night on lava

island

Day 5 - Grampa's party visits Iso Poso - flight to Oz - discover Fumbo's head - "The two

days Grampa and his little party had been adventuring in the wizard's garden, on Fire

Island and Isa Poso, Dorothy, Toto and the Forgetful Poet had spent as prisoners on

Monday Mountain" - Dorothy, Toto & Percy escape washerwomen - the two parties

meet - camp in field at night

Day 6 - The party meets the Playfellows - Urtha escapes to Maybe Mountain - Urtha

married to Tatters ("it was the fourth day mentioned in Abrog's prophecy"),

disenchanted - marriage celebration in Ragbad late into night

Day 7 - "Not until after the loud crows of Bill announced the rising of the sun did the

party break up"

Day 8 - "After luncheon the next day" Dorothy, Toto, Peer Haps & Percy return to their

homes

 

*********************************

 

The Lost King of Oz

 

Day 1 - Pajuka & Mombi meet again in afternoon - Snip kidnaped - night in forest

General Whiffenpuff leaves for Emerald City at night

Day 2 - Snip & party encounter weenix around noon, meet Hoopers, cross sea - Catty

Corners - they travel at night until Mombi throws Snip down well

Day 3 - Snip arrives in Blankenburg - he is awakened by Blanks about 9 AM - he meets

Tora and the golden feather flies off - Dorothy leaves Perhaps City ("On the same bright

morning that the golden goose feather had come flashing down into Ozma's garden") -

she visits America, brings Humpy to life, returns, meets Kabumpo - Ozma left a

message by Pajuka's feather at breakfast - she & court wished to Morrow - Dorothy's &

Snip's parties meet around noon - rendezvous (with Mombi & Pajuka) at Palace in

afternoon - Ozma & Co. arrive in EC two hours after Kabumpo's party - Pastoria

disenchanted - abdication

Day 4 - Parade in honor of the King of Oz - Mombi extinguished - Snip leaves for

Kimbaloo with General Whiffenpuff, Invisible Cook & Kabumpo after lunch

 

Note: According to the text, Pajuka's penfeather does not actually leave Snip's grasp

until the same morning that Snip arrives in Blankenburg. Since the text states that "it

was morning and nearly nine o'clock" before Snip woke up in Blankenburg and lost the

feather, we must assume that Ozma breakfasted rather late that day.

 

*********************************

 

Hungry Tiger of Oz

 

Day 1 - Betsy's birthday - hide-and-seek game begins at dusk - Ippty leaves to fetch the

Hungry Tiger "as it was growing dark" - they return to Rash at night & HT spends night

in palace apartment - Ippty & Irasha plot until "long after midnight"

Day 2 - Hungry Tiger locked in jail yard in morning - meets singer "toward evening" &

hides him at moonrise - night in jail yard

Day 3 - Betsy meets Carter Green before breakfast - they arrive in Rash in AM and

meet Tiger - barber thrown to Tiger in afternoon - Reddy thrown to Tiger "as the first

stars twinkled out" - they escape through tunnel - night in fields of down - Ozma

kidnaped by Atmos Fere after breakfast

Day 4 - Betsy's party has breakfast in Down Town - visit Gnome King's cavern for lunch

- exit via Fire Fall - Tiger taken by Giants - night by Immense City's walls

Day 5 - Reddy enters Immense City after breakfast - rescues Hungry Tiger at night -

they leave Immense City at midnight ("just as the clock tolled twelve") - Ozma punctures

Atmos with a pin - they are rescued by Rusty Ore, caught in storm

Day 6 - Two parties meet in AM - conquest of Rash - return to Oz

 

Note: There's a night missing in Ozma's travels with Atmos Fere. She spends two days

in the air with him (the day Betsy meets Carter and the day she visits Down Town and

Kaliko) and sticks Atmos with a pin on the third day. There's no mention in the text that

she spends a night either with Rusty Ore or with Atmos on the ground, but in order to

make her rendezvous with Betsy's party come out right, I assume that the storm lasted

all night.

 

*********************************

 

The Gnome King of Oz

 

Day 1 - Queen Cross Patch goes to pieces in AM - Quilties go in search of new ruler,

arrive in Emerald City in late afternoon - Scraps becomes Queen of the Quilties - Peter

kidnaped by Balloon Bird - drops in on Ruggedo at evening ("the sun was sinking in the

west") - escape after seaquake - night on Blunderoo's ship

Day 2 - Ozma leaves EC to spend night with Glinda - Scraps forced to work all day,

meets Grumpy at dinner time - Peter, Ruggedo discover Polacky's treasure, magic

implements of Soob the Sorcerer - Ruggedo deposes Kaliko at noon - Peter & Ruggedo

march to desert & cross it at lunchtime - they meet Kuma Party in evening ("it's growing

dark") - walk at night - Ruggedo & Peter arrive in Patch - cloak takes Ruggedo to

Zamagoochie - Ruggedo imprisoned by Wumbo - Scraps, Grumpy & Peter plot to

escape - night in Patch palace

Day 3 - Scraps & party escape with help from Kuma - visit Suds, Bewilderness - meet

Ozwold - Tune Town - Ruggedo escapes from Wumbo in early morning - makes

mischief in EC - Wumbo receives message from Kuma around noon, instructs him to

send his arm to EC to warn Ozma & hold Ruggedo - Ozma returns with Magic Belt at 3

PM - Scraps' party returns to EC at same time - Ruggedo foiled at Emerald City by

Silence Stone

Day 4 - Peter is made a Prince of Oz - returns home - Wizard discovers the true Queen

of Patch

 

*********************************

 

The Giant Horse of Oz

 

Day 1 - Quiberon demands a mortal maiden in AM (a "calm and sunny morning") - at

night (after "the great silver bells in the sapphire tower had tolled ten" and "when the

moon is hig